Lightning Arrow: Difference between revisions

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==Gem Levelling==
==Gem Levelling==
50% of Physical Damage converted to Lightning Damage
50% of Physical Damage converted to Lightning Damage
Hits up to 2 Additional Enemies near the Target


{| class="wikitable" style="width: 600px; text-align: center"
{| class="wikitable" style="width: 600px; text-align: center"
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! Mana Cost
! Mana Cost
! Shock Chance (%)
! Shock Chance (%)
! Additional Enemies Hit
|-
|-
| 1 || 1 || 0 || 11 || 0
| 1 || 1 || 0 || 11 || 0 || 2
|-
|-
| 2 || 2 || 0 || 11 || 3
| 2 || 2 || 0 || 11 || 3 || 2
|-
|-
| 3 || 4 || 14 || 12 || 6
| 3 || 4 || 14 || 12 || 6 || 2
|-
|-
| 4 || 8 || 21 || 12 || 9
| 4 || 8 || 21 || 12 || 9 || 2
|-
|-
| 5 || 12 || 28 ||  12 || 12
| 5 || 12 || 28 ||  12 || 12 ||
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|-
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| 10 || 38 || 75 || 20 || 27
| 10 || 38 || 75 || 20 || 27 ||
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| 11 || 42 || 82 || 28 || 30 || 4
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Revision as of 18:53, 16 June 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.

Gem Levelling

50% of Physical Damage converted to Lightning Damage

Level Required Level Required Dexterity Mana Cost Shock Chance (%) Additional Enemies Hit
1 1 0 11 0 2
2 2 0 11 3 2
3 4 14 12 6 2
4 8 21 12 9 2
5 12 28 12 12
6
7
8
9
10 38 75 20 27
11 42 82 28 30 4
12
13
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Shock duration.