Liege of the Primordial: Difference between revisions

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{{Passive skill box|Liege of the Primordial}}
{{Passive skill box|Liege of the Primordial}}


'''Liege of the Primordial''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that increases the maximum number of [[golem]]s and grants increased damage for each golem you have active. It also grants the player's golems immunity to [[elemental damage]] and enhances the buffs gained from them, with increased buff effect for each golem summoned.
'''Liege of the Primordial''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that increases the maximum number of [[golem]]s and grants increased damage for each golem you have active. It also enhances the buffs gained from them, with increased buff effect for each golem summoned, and automatically re-summons golems a few seconds after they are killed, removing the need to manually re-summon them.  Note that the effects and auras of the golems, including benefits gained per summoned golem from this and similar effects (ex. [[Elemancer]]), are still lost for the few seconds the golem is dead.


==Version history==
==Version history==

Revision as of 05:19, 22 June 2021

Liege of the Primordial
Ascendancy Notable Passive Skill
Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
100% increased Effect of Buffs granted by your Golems [1]

Liege of the Primordial is a notable Ascendancy passive skill for the Elementalist that increases the maximum number of golems and grants increased damage for each golem you have active. It also enhances the buffs gained from them, with increased buff effect for each golem summoned, and automatically re-summons golems a few seconds after they are killed, removing the need to manually re-summon them. Note that the effects and auras of the golems, including benefits gained per summoned golem from this and similar effects (ex. Elemancer), are still lost for the few seconds the golem is dead.

Version history

Version Changes
3.13.0

Added

  • 25% increased Damage per Summoned Golem
  • Summoned Golems are Resummoned 4 seconds after being Killed

Removed

  • Summoned Golems are Immune to Elemental Damage
  • 20% increased Damage per Summoned Golem
3.8.0
  • Now causes your summoned Golems to be immune to Elemental Damage (regardless of Golem type).
3.2.0
  • Replaced 40% increased Damage of each Damage Type for which you have a matching Golem with 20% increased Damage for each Summoned Golem.
  • Increased buff effect from Golems changed from 100% to 25% per Golem summoned.
2.3.0
  • Added +1 to Maximum number of Golems
2.2.0
  • Added to the game.