Inertia: Difference between revisions
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>TheMipchunk (updated with strength modifier) |
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| BaseItem = Crimson Jewel | | BaseItem = Crimson Jewel | ||
| Radius = Large | | Radius = Large | ||
| RandomMods = Dexterity from Passives in Radius is Transformed to Strength | | RandomMods = +(16 to 24) to Strength<br>Dexterity from Passives in Radius is Transformed to Strength | ||
| FlavourText = There is no force without movement. | | FlavourText = There is no force without movement. | ||
| HelpText = Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | | HelpText = Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. |
Revision as of 10:16, 11 July 2015
Inertia
Crimson JewelRadius: Large+(16 to 24) to Strength
Dexterity from Passives in Radius is Transformed to StrengthThere is no force without movement.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Crimson JewelRadius: Large+(16 to 24) to Strength
Dexterity from Passives in Radius is Transformed to StrengthThere is no force without movement.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Inertia is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Version history
Version | Changes |
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2.0.0 |
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