Immortal Call: Difference between revisions
>Aezlo m (Added buff cat, changed image name) |
>Aezlo m (fixed charges link, added xp column) |
||
Line 5: | Line 5: | ||
|imagealt= Immortal Call | |imagealt= Immortal Call | ||
|description = | |description = | ||
|stats = [[Charges | |stats = [[Charge Skills|Charges]] <br> | ||
[[Buffs]] | [[Buffs]] | ||
|color = | |color = | ||
Line 14: | Line 14: | ||
Discharges [[Endurance Charge|Endurance Charges]], making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended. | Discharges [[Endurance Charge|Endurance Charges]], making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended. | ||
==Gem | ==Gem Leveling== | ||
{| class="wikitable" style="width: 40%; text-align: center" | {| class="wikitable" style="width: 40%; text-align: center" | ||
! Level | ! Level | ||
Line 22: | Line 22: | ||
! Base Duration | ! Base Duration | ||
! Additional Duration Per Charge | ! Additional Duration Per Charge | ||
! Experience to Level | |||
|- | |- | ||
| 1 || 24 || 50 || 20 || 0.2s || 0.60s | | 1 || 24 || 50 || 20 || 0.2s || 0.60s || | ||
|- | |- | ||
| 2 || || || || || | | 2 || || || || || || | ||
|- | |- | ||
| 3 || || || || || | | 3 || || || || || || | ||
|- | |- | ||
| 4 || || || || || | | 4 || || || || || || | ||
|- | |- | ||
| 5 || || || || || | | 5 || || || || || || | ||
|- | |- | ||
| 6 || 38 || 75 || 28 || 0.2s || 0.68s | | 6 || 38 || 75 || 28 || 0.2s || 0.68s || | ||
|- | |- | ||
| 7 || || || || || | | 7 || || || || || || | ||
|- | |- | ||
| 8 || || || || || | | 8 || || || || || || | ||
|- | |- | ||
| 9 || || || || || | | 9 || || || || || || | ||
|- | |- | ||
| 10 || || || || || | | 10 || || || || || || | ||
|- | |- | ||
| 11 || || || || || | | 11 || || || || || || | ||
|- | |- | ||
| 12 || || || || || | | 12 || || || || || || | ||
|- | |- | ||
| 13 || || || || || | | 13 || || || || || || | ||
|- | |- | ||
| 14 || 54 || 104 || 37 || 0.2s || 0.80s | | 14 || 54 || 104 || 37 || 0.2s || 0.80s || | ||
|- | |- | ||
| 15 || || || || || | | 15 || || || || || || | ||
|- | |- | ||
| 16 || || || || || | | 16 || || || || || || | ||
|- | |- | ||
| 17 || || || || || | | 17 || || || || || || | ||
|- | |- | ||
| 18 || || || || || | | 18 || || || || || || | ||
|- | |- | ||
| 19 || || || || || | | 19 || || || || || || | ||
|- | |- | ||
| 20 || || || || || | | 20 || || || || || || | ||
|} | |} | ||
Revision as of 22:04, 24 June 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Gem Leveling
Level | Required Level | Required Strength | Mana Cost | Base Duration | Additional Duration Per Charge | Experience to Level |
---|---|---|---|---|---|---|
1 | 24 | 50 | 20 | 0.2s | 0.60s | |
2 | ||||||
3 | ||||||
4 | ||||||
5 | ||||||
6 | 38 | 75 | 28 | 0.2s | 0.68s | |
7 | ||||||
8 | ||||||
9 | ||||||
10 | ||||||
11 | ||||||
12 | ||||||
13 | ||||||
14 | 54 | 104 | 37 | 0.2s | 0.80s | |
15 | ||||||
16 | ||||||
17 | ||||||
18 | ||||||
19 | ||||||
20 |
Gem Quality
Each percentage of quality adds +0.05s Duration per Endurance Charge.