Headsman: Difference between revisions
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>ThemJohns No edit summary |
>ThemJohns No edit summary |
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| ascendancyclass = Slayer | | ascendancyclass = Slayer | ||
| bonuses = | | bonuses = | ||
* 20% more Damage if you've Killed Recently | * 20% more Damage if you've Killed Recently | ||
* | * 20% increased Radius of Area Skills if you've Killed Recently | ||
* Cannot take Reflected Physical Damage | |||
}}</onlyinclude> | }}</onlyinclude> | ||
'''Headsman''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that grants | '''Headsman''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that grants immunity to [[reflect]]ed physical damage. It also grants more damage and increased [[area of effect]] of skills if you have killed [[recently]]. | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.2.0}} | |||
* Increased area of effect from killing an enemy recently increased from 15% to 20%. | |||
* Now grants immunity to reflected physical damage (from 50% reduced reflected physical damage). | |||
{{VersionHistoryRow|2.4.0}} | {{VersionHistoryRow|2.4.0}} | ||
* Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%). | * Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%). |
Revision as of 03:14, 26 February 2018
Headsman is a notable Ascendancy passive skill for the Slayer that grants immunity to reflected physical damage. It also grants more damage and increased area of effect of skills if you have killed recently.
Version history
Version | Changes |
---|---|
3.2.0 |
|
2.4.0 |
|
2.3.0 |
|
2.2.0 |
|