Ground effect: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>TheFrz
mNo edit summary
>TheFrz
mNo edit summary
Line 14: Line 14:
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.
Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.


'Flying' monsters, including [[Summon Raging Spirit|Raging Spirits]] and [[Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters" />
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
 
'Flying' monsters, including [[Summon Raging Spirit|Raging Spirits]] and [[Watcher]]s, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.<ref name="FlyingMonsters"/>
{| class="wikitable sortable"
{| class="wikitable sortable"
! Ground effect !! Affects flying
! Ground effect !! Affects flying
Line 34: Line 36:
| Smoke cloud || {{yes}}
| Smoke cloud || {{yes}}
|}
|}
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.


==References==
==References==

Revision as of 22:53, 22 February 2017

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
skill is one common example of a ground effect.

Types of ground effects

Mechanics

Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

'Flying' monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilled ground
Shocked ground
Consecrated ground
Desecrated ground
Tarred ground
Caustic cloud
Smoke cloud

References

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.