Ground effect: Difference between revisions

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A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{sl|Fire Trap}} skill is one common example of a ground effect.
A '''ground effect''' is the general term for a patch of terrain that has some consequence on [[character]]s or [[monster]]s positioned on it. [[#BurningGround|Burning ground]] created by the {{sl|Fire Trap}} skill is one common example of a ground effect.
==Types of ground effects==
* [[Burning ground]]
* [[Chilling ground]]
* [[Shocking ground]]
* [[Consecrated ground]]
* [[Desecrated ground]]
* [[Tarred ground]]
* [[Caustic cloud]]
* [[Smoke cloud]]


==Mechanics==
==Mechanics==
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Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
==Types of ground effects==
===Burning ground{{anchor|BurningGround}}===
[[File:Burning Ground.png|thumb|Burning ground]]
Burning ground is a detrimental ground effect that deals [[burning damage]] (fire damage over time). This effect is not the same as applying the [[Ignite]] status effect. The amount of damage per second inflicted by burning ground depends on its source. A character equipped with {{il|Redblade Tramplers}} is unaffected by Burning Ground. A character equipped with {{il|Steppan Eard}} has increased Damage on Burning Ground.
Sources:
* {{sl|Fire Trap}}
* {{sl|Flame Dash}}
* {{il|Pitch Darkness}}
* [[Shrine|Burning Shrines]]
* [[Map]]s and [[corrupted area]]s with the 'of Flames' suffix
* [[Hellion]]s, which burst into flames upon death
{{clear}}
===Chilling ground{{anchor|ChillingGround}}===
[[File:Chilling Ground.png|thumb|Chilling ground]]
Chilling ground is a detrimental ground effect that inflicts [[chill]]. It affects all actions, effectively being multiplicative with [[cast speed]]s, [[attack speed]]s and [[movement speed]]s since chill is affecting the enemy's animations themselves.<ref name="TarredGround" /> A character equipped with {{il|Mutewind Whispersteps}} is unaffected by Chilled Ground. A character equipped with {{il|Steppan Eard}} has 2% of Life Regenerated Per Second on Chilled Ground.
Sources:
* {{sl|Arctic Armour}}
* {{sl|Arctic Breath}}
* {{sl|Ice Shot}}
* {{sl|Vaal Cold Snap}}
* {{il|Aquamarine Flask}}
* {{il|Nuro's Harp}}
* {{il|The Brine Crown}}
* [[Shrine|Freezing Shrines]]
* Maps and corrupted areas with the 'of Ice' suffix
* [[Vaal Oversoul]]'s spray of ice shards.
{{clear}}
===Shocking ground{{anchor|ShockingGround}}===
[[File:Shocking ground.jpg|thumb|Shocking ground]]
Shocking ground is a detrimental ground effect that inflicts [[shock]]. Eqquiped with {{il|Brinerot Whalers}} character is unaffected by Shocked Ground. A character equipped with {{il|Steppan Eard}} has increased Movement Speed on Shocked Ground.
Sources:
* {{sl|Vaal Lightning Trap}}
* {{il|Ylfeban's Trickery}}
* [[Shrine|Lightning Shrines]]
* Maps and corrupted areas with the 'of Lightning' suffix
* The [[Flicker Strike]] skill used by [[Dominus]]
* ''Shock and Horror'''s lightning warp totems ({{il|page=Torture Chamber Map}}).
{{clear}}
===Consecrated ground{{anchor|ConsecratedGround}}===
[[File:Descry-consecrated-ground.jpg|thumb|Consecrated ground]]
Consecrated ground is a beneficial ground effect that provides additional [[life regeneration]]. The character and his allies [[regeneration|regenerate]] an additional 4% of their maximum life per second.{{efn|name=Datamining}}
Sources:
* {{il|Zahndethus' Cassock}}
* {{il|Gifts from Above}}
* {{il|Sulphur Flask}}
* {{il|Nuro's Harp}}
* [[Inquisitor]]'s Ascendancy Passive skill [[Sanctify]]
* [[Ascendant]]'s Ascendancy Passive skill [[Inquisitor (Ascendant passive)|Inquisitor]]
The following passive skills grant bonuses while standing on Consecrated Ground:
* [[Inquisitor]]'s Ascendancy Passive skill [[Sanctify]]
* [[Inquisitor]]'s Ascendancy Passive skill [[Pious Path]]
* [[Ascendant]]'s Ascendancy Passive skill [[Inquisitor (Ascendant passive)|Inquisitor]]
{{clear}}
===Desecrated ground{{anchor|DesecratedGround}}===
[[File:Desecrated ground.jpg|thumb|Desecrated ground]]
Desecrated ground is a detrimental ground effect that deals [[chaos]] [[damage over time]]. The amount of damage per second inflicted by desecrated ground depends on its source. A character equipped with {{il|Steppan Eard}} is unaffected by Desecrated Ground.
Sources:
* {{sl|Desecrate}} (also these bosses use it: [[Paradisae Venenum|Alpha Paradisae]], [[Sawbones]], [[Fleshrend, Grand Inquisitor]] and [[Maligaro, The Inquisitor]])
* {{il|Lightbane Raiment}}
* The {{sl|Cyclone}} skill used by [[Beheader Ataguchu]] and Q'ura
{{clear}}
===Tarred ground{{anchor|TarredGround}}===
[[File:Tarred ground.jpg|thumb|Tarred ground]]
Tarred ground is a detrimental ground effect that applies the [[tar]] debuff. Tarred ground stacks with [[chill]]ing the monster via [[cold damage]]. It does not affect the speed the monsters perform actions at, only their movement.<ref name="TarredGround" />
Sources:
* {{il|Matua Tupuna}}
* {{il|Pitch Darkness}}
* Certain [[zombie]]s, which spread tar when destroyed
* Projectiles fired by [[Noisome Ophidian]]
{{clear}}
===Caustic cloud{{anchor|CausticCloud}}===
[[File:Caustic cloud.jpg|thumb|Caustic cloud]]
Caustic clouds are a detrimental ground effect that deals [[chaos]] [[damage over time]]. The amount of damage per second inflicted by caustic clouds depends on its source.
Sources:
* {{sl|Caustic Arrow}}
* [[Necromancer]]'s notable passive [[Beacon of Corruption]]
* [[Strongbox]]es with the 'Contaminated' prefix
* The caustic bomb thrown by [[Undying Alchemist]]s
* Certain [[zombie]]s, which release caustic clouds when destroyed
{{clear}}
===Smoke cloud{{anchor|SmokeCloud}}===
[[File:Smoke Cloud.png|thumb|Smoke cloud]]
Smoke clouds are a detrimental ground effect that inflicts [[blind]].
Sources:
* {{il|Stibnite Flask}}
* {{sl|Smoke Mine}}
* [[Shrine|Shrouded Shrines]]
* {{il|Shadows and Dust}}
* {{il|Maloney's Nightfall}}
* {{il|Kongming's Stratagem}}
* [[Saboteur]]'s Ascendancy Passive skill [[Blinding Assault]]
* [[Ascendant]]'s Ascendancy Passive skill [[Saboteur (Ascendant passive)|Saboteur]]
* Enemies with the [[Nemesis modifier]] Shroud Walker
{{clear}}
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|2.1.0}}
* We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
{{VersionHistoryRow|1.0.6}}
* Desecrated Ground, created by the unique Lightbane Raiment and the new skill Desecrate, now deals flat chaos damage per minute rather than a percentage of life as chaos damage.
{{VersionHistoryRow|1.0.0}}
* The new Ground Ice looks awesome.
{{VersionHistoryRow|0.10.8c}}
* Added buff icons for Consecrated and Desecrated ground effects.
{{VersionHistoryRow|0.10.8}}
* Consecrated Ground is a ground effect that provides life regeneration to allies.
* Desecrated Ground is a ground effect that does chaos damage to enemies.
{{VersionHistoryRow|0.10.7b}}
* Poison Arrow and Ground Fire should now cause fewer graphical performance issues.
{{VersionHistoryRow|0.10.2}}
* Improved the performance of Ground Ice and Ground Tar.
* Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
{{VersionHistoryRow|0.10.0}}
* The "Chilled" statuses from cold damage and ground ice do not stack any more.
{{VersionHistoryRow|0.9.9}}
* Added support for ground fire and other environmental hazards.
|}
==Notes==
{{notelist|refs=
{{efn|name=Datamining|These values were extracted from the game files and are valid as of [[version 1.1.2b]].}}
}}


==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="FlyingMonsters">{{cite web|author=Chris|date=January 29, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=http://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=April 17, 2014}}</ref>
<ref name="FlyingMonsters">{{cite web|author=Chris|date=January 29, 2014|title=1.0.6 Patch Notes and Flying Monsters|url=http://www.pathofexile.com/forum/view-thread/777516/page/1#p6740821|publisher=Official Path of Exile Forums|accessdate=April 17, 2014}}</ref>
<ref name="TarredGround">{{cite web|author=Mark_GGG|date=November 18, 2015|title=Item Development - Threshold Jewels|url=https://www.pathofexile.com/forum/view-thread/1480913/page/5#p12067930|publisher=Official Path of Exile Forums|accessdate=November 18, 2015}}</ref>
}}
}}


[[Category:Game mechanics]]
[[Category:Ground effects|Ground effects]]

Revision as of 20:15, 20 February 2017

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
skill is one common example of a ground effect.

Types of ground effects

Mechanics

Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.

'Flying' monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilling ground
Shocking ground
Consecrated ground
Desecrated ground
Tarred ground
Caustic cloud
Smoke cloud

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

References

  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.