Grand Spectrum: Difference between revisions
>Illviljan m (→Mechanics) |
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where {{math|formula=\text{b}_t}} is the nominal magnitude of the bonuses granted by Grand Spectrum jewels of that type, {{math|formula=\text{n}_t}} is the number of socketed Grand Spectrum jewels of that type, and {{math|formula=g}} is the total number of socketed Grand Spectrum jewels. | where {{math|formula=\text{b}_t}} is the nominal magnitude of the bonuses granted by Grand Spectrum jewels of that type, {{math|formula=\text{n}_t}} is the number of socketed Grand Spectrum jewels of that type, and {{math|formula=g}} is the total number of socketed Grand Spectrum jewels. | ||
For example, say the player has 1×{{il|Grand Spectrum (Cobalt Jewel) | For example, say the player has 1×{{il|page=Grand Spectrum (Cobalt Jewel)}}, 2×{{il|page=Grand Spectrum (Crimson Jewel)}}, and 3×{{il|page=Grand Spectrum (Viridian Jewel)}}. This would result in: | ||
: ''15 * 1 * 6'' = {{c|mod|+90 to maximum Mana}} | : ''15 * 1 * 6'' = {{c|mod|+90 to maximum Mana}} | ||
: ''75 * 2 * 6'' = {{c|mod|+900 to Armour}} | : ''75 * 2 * 6'' = {{c|mod|+900 to Armour}} |
Revision as of 13:45, 9 November 2016
Grand Spectrum is the name shared by three different unique jewels that each grant scaling bonuses based on the number of jewels called 'Grand Spectrum' placed into jewel sockets on the character's passive skill tree. #invoke: Item table
Mechanics
The total magnitude of the bonuses granted by socketed Grand Spectrum jewels of type is
where is the nominal magnitude of the bonuses granted by Grand Spectrum jewels of that type, is the number of socketed Grand Spectrum jewels of that type, and is the total number of socketed Grand Spectrum jewels.
For example, say the player has 1×Module Error: No results found for item using search term "page = Grand Spectrum (Cobalt Jewel)", 2×Module Error: No results found for item using search term "page = Grand Spectrum (Crimson Jewel)", and 3×Module Error: No results found for item using search term "page = Grand Spectrum (Viridian Jewel)". This would result in:
- 15 * 1 * 6 = +90 to maximum Mana
- 75 * 2 * 6 = +900 to Armour
- 5 * 3 * 6 = 90% increased Elemental Damage
Version history
Version | Changes |
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2.3.0 |
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