First to Strike, Last to Fall: Difference between revisions

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| ascendancyclass        = Champion
| ascendancyclass        = Champion
| bonuses                =
| bonuses                =
* Your Hits permanently Intimidate Enemies that are on Full Life
* Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
* Remove all Ailments and Burning when you gain Adrenaline
* 40% increased Damage when not on Low Life
* 40% increased Damage when not on Low Life
* 200% increased Armour and Evasion Rating when on Low Life
* 200% increased Armour and Evasion Rating when on Low Life
* Elemental Ailments are removed when you reach Low Life
* Elemental Ailments are removed when you reach Low Life
* Your Hits permanently Intimidate Enemies that are on Full Life
 
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'''First to Strike, Last to Fall''' is an [[Ascendancy passive skill]] for the [[Champion]] that grants increased damage while not on [[low life]]. It also grants greatly increased [[evasion]] rating and [[armour]] while on low life and removes elemental [[status ailments]] when the player reaches low life. In addition, your hits apply [[Intimidate]] to enemies at full life, causing them to take increased damage.
'''First to Strike, Last to Fall''' is an [[Ascendancy passive skill]] for the [[Champion]] that causes attacks to apply [[Intimidate]] against enemies on full life, causing them to take increased attack damage. It also grants Adrenaline whenever your life is brought to [[low life]], which grants a large bonus to damage, speed, and physical damage reduction, while also removing [[ailment]]s and [[burning]] damage.
 
==Mechanics==
Adrenaline grants the following:
* {{c|mod|100% increased Damage}}
* {{c|mod|25% increased Attack, Cast, and Movement Speed}}
* {{c|mod|10% additional Physical Damage Reduction}}


It will remove status ailments when the player goes from ''not'' being on low life to going to low life. In other words, it won't remove status ailments when already at low life.
Adrenaline is only gained when the player goes from ''not'' being on low life to going to low life. In other words, it won't activate if you are already at low life.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.2.0}}
* No longer grants 40% increased Damage and 200% increased Armour and Evasion while at Low Life. Now applies Adrenaline for 20 seconds when you reach Low Life instead.
** Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage reduction.
* Now removes ailments and burning when you gain Adrenaline (from removing ailments at reaching Low Life).
{{VersionHistoryRow|2.3.0}}
{{VersionHistoryRow|2.3.0}}
* Now only removes elemental status ailments when you reach Low Life.
* Now only removes elemental status ailments when you reach Low Life.

Revision as of 00:51, 22 February 2018

Template:Passive

First to Strike, Last to Fall is an Ascendancy passive skill for the Champion that causes attacks to apply Intimidate against enemies on full life, causing them to take increased attack damage. It also grants Adrenaline whenever your life is brought to low life, which grants a large bonus to damage, speed, and physical damage reduction, while also removing ailments and burning damage.

Mechanics

Adrenaline grants the following:

  • 100% increased Damage
  • 25% increased Attack, Cast, and Movement Speed
  • 10% additional Physical Damage Reduction

Adrenaline is only gained when the player goes from not being on low life to going to low life. In other words, it won't activate if you are already at low life.

Version history

Version Changes
3.2.0
  • No longer grants 40% increased Damage and 200% increased Armour and Evasion while at Low Life. Now applies Adrenaline for 20 seconds when you reach Low Life instead.
    • Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage reduction.
  • Now removes ailments and burning when you gain Adrenaline (from removing ailments at reaching Low Life).
2.3.0
  • Now only removes elemental status ailments when you reach Low Life.
  • Added Your Hits permanently Intimidate Enemies that are on Full Life
2.2.0
  • Added to the game.