First to Strike, Last to Fall: Difference between revisions
Jump to navigation
Jump to search
>ThemJohns No edit summary |
>FrzBot m (simple-passive-bot: updating passive) |
||
Line 3: | Line 3: | ||
| type = Ascendancy Notable | | type = Ascendancy Notable | ||
| ascendancyclass = Champion | | ascendancyclass = Champion | ||
| bonuses = | | bonuses = | ||
*40% increased Damage when not on Low Life | * 40% increased Damage when not on Low Life | ||
*200% increased Armour and Evasion Rating when on Low Life | * 200% increased Armour and Evasion Rating when on Low Life | ||
*Elemental Status Ailments are removed when you reach Low Life | * Elemental Status Ailments are removed when you reach Low Life | ||
*Your Hits permanently Intimidate Enemies that are on Full Life | * Your Hits permanently Intimidate Enemies that are on Full Life | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 22:43, 4 August 2016
First to Strike, Last to Fall is an Ascendancy passive skill for the Champion that grants increased damage while not on low life. It also grants greatly increased evasion rating and armour while on low life and removes elemental status ailments when the player reaches low life. In addition, your hits apply Intimidate to enemies at full life, causing them to take increased damage.
It will remove status ailments when the player goes from not being on low life to going to low life. In other words, it won't remove status ailments when already at low life.
Version history
Version | Changes |
---|---|
2.3.0 |
|
2.2.0 |
|