Skill:LeapSlamGroundFireBossSideArea: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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Line 16: | Line 16: | ||
|static_stat3_id = active_skill_damage_+%_final | |static_stat3_id = active_skill_damage_+%_final | ||
|static_stat3_value = 50 | |static_stat3_value = 50 | ||
|stat_text = Deals 50% more Damage<br>Base duration is (4-15) seconds | |stat_text = Deals 50% more Damage<br>Base duration is (4.00-15.00) seconds | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 3 | |level1_level_requirement = 3 | ||
|level1_cooldown = 3 | |level1_cooldown = 3 | ||
|level1_duration = 4 | |level1_duration = 4 | ||
|level1_stat_text = Base duration is 4 seconds | |level1_stat_text = Base duration is 4.00 seconds | ||
|level1_stat1_id = active_skill_area_of_effect_radius_+%_final | |level1_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level1_stat1_value = 30 | |level1_stat1_value = 30 | ||
Line 32: | Line 32: | ||
|level2_cooldown = 3 | |level2_cooldown = 3 | ||
|level2_duration = 8 | |level2_duration = 8 | ||
|level2_stat_text = Base duration is 8 seconds | |level2_stat_text = Base duration is 8.00 seconds | ||
|level2_stat1_id = active_skill_area_of_effect_radius_+%_final | |level2_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level2_stat1_value = 30 | |level2_stat1_value = 30 | ||
Line 43: | Line 43: | ||
|level3_cooldown = 3 | |level3_cooldown = 3 | ||
|level3_duration = 8 | |level3_duration = 8 | ||
|level3_stat_text = Base duration is 8 seconds | |level3_stat_text = Base duration is 8.00 seconds | ||
|level3_stat1_id = active_skill_area_of_effect_radius_+%_final | |level3_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level3_stat1_value = 50 | |level3_stat1_value = 50 | ||
Line 54: | Line 54: | ||
|level4_cooldown = 2 | |level4_cooldown = 2 | ||
|level4_duration = 15 | |level4_duration = 15 | ||
|level4_stat_text = Base duration is 15 seconds | |level4_stat_text = Base duration is 15.00 seconds | ||
|level4_stat1_id = active_skill_area_of_effect_radius_+%_final | |level4_stat1_id = active_skill_area_of_effect_radius_+%_final | ||
|level4_stat1_value = 80 | |level4_stat1_value = 80 |
Revision as of 04:40, 16 November 2023
Name | Leap Slam |
---|---|
Skill Id | LeapSlamGroundFireBossSideArea |
Icon | |
Cast Time | 1.40 sec |
Item Class Restrictions | One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff |
Level Req. | (3-57) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | (3.00 sec-2.00 sec) |
Base duration | (4.00 sec-15.00 sec) |
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. | |
Deals 50% more Damage Base duration is (4.00-15.00) seconds |
LeapSlamGroundFireBossSideArea is the internal id of the skill Leap Slam.