Skill:GladiatorBossBarrage: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
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{{Skill
{{Skill
|gem_description                        = After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
|gem_description                        = After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
|active_skill_name                      = Barrage
|active_skill_name                      = Barrage
|item_class_id_restriction              = Bow, Wand
|item_class_id_restriction              = Bow, Wand
Line 11: Line 11:
|static_stat1_id                        = monster_reverse_point_blank_damage_-%_at_minimum_range
|static_stat1_id                        = monster_reverse_point_blank_damage_-%_at_minimum_range
|static_stat1_value                      = 30
|static_stat1_value                      = 30
|static_stat2_id                        = active_skill_damage_+%_final
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_value                      = -60
|static_stat2_value                      = 1
|static_stat3_id                        = number_of_additional_projectiles
|static_stat3_id                        = skill_can_fire_wand_projectiles
|static_stat3_value                      = 4
|static_stat3_value                      = 1
|static_stat4_id                        = projectiles_barrage
|static_stat4_id                        = active_skill_damage_+%_final
|static_stat4_value                      = 1
|static_stat4_value                      = -60
|static_stat5_id                        = skill_can_fire_arrows
|static_stat5_id                        = projectiles_barrage
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = skill_can_fire_wand_projectiles
|static_stat6_id                        = number_of_additional_projectiles
|static_stat6_value                      = 1
|static_stat6_value                      = 4
|stat_text                              = (0-44)% more Attack Speed<br>(0-68)% increased Physical Damage<br>Deals 60% less Damage<br>Fires 4 additional Projectiles<br>Fires Projectiles sequentially
|stat_text                              = Deals 60% less Damage<br>Fires Projectiles sequentially<br>Fires 4 additional Projectiles<br>(0-68)% increased Physical Damage<br>(0-44)% more Attack Speed
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 3
|level1_level_requirement                = 3
|level1_damage_effectiveness            = 100
|level1_damage_multiplier                = 100
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 10
|level2_level_requirement                = 10
|level2_damage_effectiveness            = 100
|level2_damage_multiplier                = 100
|level2_stat_text                        = 1% more Attack Speed
|level2_stat_text                        = 1% more Attack Speed
|level2_stat1_id                        = active_skill_attack_speed_+%_final
|level2_stat1_id                        = active_skill_attack_speed_+%_final
Line 35: Line 31:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 13
|level3_level_requirement                = 13
|level3_damage_effectiveness            = 100
|level3_stat_text                        = 2% increased Physical Damage<br>2% more Attack Speed
|level3_damage_multiplier                = 100
|level3_stat1_id                        = physical_damage_+%
|level3_stat_text                        = 2% more Attack Speed<br>2% increased Physical Damage
|level3_stat1_id                        = active_skill_attack_speed_+%_final
|level3_stat1_value                      = 2
|level3_stat1_value                      = 2
|level3_stat2_id                        = physical_damage_+%
|level3_stat2_id                        = active_skill_attack_speed_+%_final
|level3_stat2_value                      = 2
|level3_stat2_value                      = 2
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 16
|level4_level_requirement                = 16
|level4_damage_effectiveness            = 100
|level4_stat_text                        = 5% increased Physical Damage<br>4% more Attack Speed
|level4_damage_multiplier                = 100
|level4_stat1_id                        = physical_damage_+%
|level4_stat_text                        = 4% more Attack Speed<br>5% increased Physical Damage
|level4_stat1_value                      = 5
|level4_stat1_id                        = active_skill_attack_speed_+%_final
|level4_stat2_id                        = active_skill_attack_speed_+%_final
|level4_stat1_value                      = 4
|level4_stat2_value                      = 4
|level4_stat2_id                        = physical_damage_+%
|level4_stat2_value                      = 5
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 19
|level5_level_requirement                = 19
|level5_damage_effectiveness            = 100
|level5_stat_text                        = 7% increased Physical Damage<br>5% more Attack Speed
|level5_damage_multiplier                = 100
|level5_stat1_id                        = physical_damage_+%
|level5_stat_text                        = 5% more Attack Speed<br>7% increased Physical Damage
|level5_stat1_value                      = 7
|level5_stat1_id                        = active_skill_attack_speed_+%_final
|level5_stat2_id                        = active_skill_attack_speed_+%_final
|level5_stat1_value                      = 5
|level5_stat2_value                      = 5
|level5_stat2_id                        = physical_damage_+%
|level5_stat2_value                      = 7
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 22
|level6_level_requirement                = 22
|level6_damage_effectiveness            = 100
|level6_stat_text                        = 9% increased Physical Damage<br>7% more Attack Speed
|level6_damage_multiplier                = 100
|level6_stat1_id                        = physical_damage_+%
|level6_stat_text                        = 7% more Attack Speed<br>9% increased Physical Damage
|level6_stat1_value                      = 9
|level6_stat1_id                        = active_skill_attack_speed_+%_final
|level6_stat2_id                        = active_skill_attack_speed_+%_final
|level6_stat1_value                      = 7
|level6_stat2_value                      = 7
|level6_stat2_id                        = physical_damage_+%
|level6_stat2_value                      = 9
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 25
|level7_level_requirement                = 25
|level7_damage_effectiveness            = 100
|level7_stat_text                        = 12% increased Physical Damage<br>8% more Attack Speed
|level7_damage_multiplier                = 100
|level7_stat1_id                        = physical_damage_+%
|level7_stat_text                        = 8% more Attack Speed<br>12% increased Physical Damage
|level7_stat1_value                      = 12
|level7_stat1_id                        = active_skill_attack_speed_+%_final
|level7_stat2_id                        = active_skill_attack_speed_+%_final
|level7_stat1_value                      = 8
|level7_stat2_value                      = 8
|level7_stat2_id                        = physical_damage_+%
|level7_stat2_value                      = 12
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 28
|level8_level_requirement                = 28
|level8_damage_effectiveness            = 100
|level8_stat_text                        = 14% increased Physical Damage<br>10% more Attack Speed
|level8_damage_multiplier                = 100
|level8_stat1_id                        = physical_damage_+%
|level8_stat_text                        = 10% more Attack Speed<br>14% increased Physical Damage
|level8_stat1_value                      = 14
|level8_stat1_id                        = active_skill_attack_speed_+%_final
|level8_stat2_id                        = active_skill_attack_speed_+%_final
|level8_stat1_value                      = 10
|level8_stat2_value                      = 10
|level8_stat2_id                        = physical_damage_+%
|level8_stat2_value                      = 14
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 32
|level9_level_requirement                = 32
|level9_damage_effectiveness            = 100
|level9_stat_text                        = 16% increased Physical Damage<br>11% more Attack Speed
|level9_damage_multiplier                = 100
|level9_stat1_id                        = physical_damage_+%
|level9_stat_text                        = 11% more Attack Speed<br>16% increased Physical Damage
|level9_stat1_value                      = 16
|level9_stat1_id                        = active_skill_attack_speed_+%_final
|level9_stat2_id                        = active_skill_attack_speed_+%_final
|level9_stat1_value                      = 11
|level9_stat2_value                      = 11
|level9_stat2_id                        = physical_damage_+%
|level9_stat2_value                      = 16
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_damage_effectiveness            = 100
|level10_stat_text                      = 19% increased Physical Damage<br>13% more Attack Speed
|level10_damage_multiplier              = 100
|level10_stat1_id                        = physical_damage_+%
|level10_stat_text                      = 13% more Attack Speed<br>19% increased Physical Damage
|level10_stat1_value                    = 19
|level10_stat1_id                        = active_skill_attack_speed_+%_final
|level10_stat2_id                        = active_skill_attack_speed_+%_final
|level10_stat1_value                    = 13
|level10_stat2_value                    = 13
|level10_stat2_id                        = physical_damage_+%
|level10_stat2_value                    = 19
|level11                                = True
|level11                                = True
|level11_level_requirement              = 40
|level11_level_requirement              = 40
|level11_damage_effectiveness            = 100
|level11_stat_text                      = 21% increased Physical Damage<br>14% more Attack Speed
|level11_damage_multiplier              = 100
|level11_stat1_id                        = physical_damage_+%
|level11_stat_text                      = 14% more Attack Speed<br>21% increased Physical Damage
|level11_stat1_value                    = 21
|level11_stat1_id                        = active_skill_attack_speed_+%_final
|level11_stat2_id                        = active_skill_attack_speed_+%_final
|level11_stat1_value                    = 14
|level11_stat2_value                    = 14
|level11_stat2_id                        = physical_damage_+%
|level11_stat2_value                    = 21
|level12                                = True
|level12                                = True
|level12_level_requirement              = 44
|level12_level_requirement              = 44
|level12_damage_effectiveness            = 100
|level12_stat_text                      = 24% increased Physical Damage<br>16% more Attack Speed
|level12_damage_multiplier              = 100
|level12_stat1_id                        = physical_damage_+%
|level12_stat_text                      = 16% more Attack Speed<br>24% increased Physical Damage
|level12_stat1_value                    = 24
|level12_stat1_id                        = active_skill_attack_speed_+%_final
|level12_stat2_id                        = active_skill_attack_speed_+%_final
|level12_stat1_value                    = 16
|level12_stat2_value                    = 16
|level12_stat2_id                        = physical_damage_+%
|level12_stat2_value                    = 24
|level13                                = True
|level13                                = True
|level13_level_requirement              = 47
|level13_level_requirement              = 47
|level13_damage_effectiveness            = 100
|level13_stat_text                      = 26% increased Physical Damage<br>17% more Attack Speed
|level13_damage_multiplier              = 100
|level13_stat1_id                        = physical_damage_+%
|level13_stat_text                      = 17% more Attack Speed<br>26% increased Physical Damage
|level13_stat1_value                    = 26
|level13_stat1_id                        = active_skill_attack_speed_+%_final
|level13_stat2_id                        = active_skill_attack_speed_+%_final
|level13_stat1_value                    = 17
|level13_stat2_value                    = 17
|level13_stat2_id                        = physical_damage_+%
|level13_stat2_value                    = 26
|level14                                = True
|level14                                = True
|level14_level_requirement              = 50
|level14_level_requirement              = 50
|level14_damage_effectiveness            = 100
|level14_stat_text                      = 28% increased Physical Damage<br>19% more Attack Speed
|level14_damage_multiplier              = 100
|level14_stat1_id                        = physical_damage_+%
|level14_stat_text                      = 19% more Attack Speed<br>28% increased Physical Damage
|level14_stat1_value                    = 28
|level14_stat1_id                        = active_skill_attack_speed_+%_final
|level14_stat2_id                        = active_skill_attack_speed_+%_final
|level14_stat1_value                    = 19
|level14_stat2_value                    = 19
|level14_stat2_id                        = physical_damage_+%
|level14_stat2_value                    = 28
|level15                                = True
|level15                                = True
|level15_level_requirement              = 53
|level15_level_requirement              = 53
|level15_damage_effectiveness            = 100
|level15_stat_text                      = 31% increased Physical Damage<br>20% more Attack Speed
|level15_damage_multiplier              = 100
|level15_stat1_id                        = physical_damage_+%
|level15_stat_text                      = 20% more Attack Speed<br>31% increased Physical Damage
|level15_stat1_value                    = 31
|level15_stat1_id                        = active_skill_attack_speed_+%_final
|level15_stat2_id                        = active_skill_attack_speed_+%_final
|level15_stat1_value                    = 20
|level15_stat2_value                    = 20
|level15_stat2_id                        = physical_damage_+%
|level15_stat2_value                    = 31
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 140
|level16_damage_effectiveness            = 140
|level16_damage_multiplier              = 140
|level16_damage_multiplier              = 140
|level16_stat_text                      = 22% more Attack Speed<br>33% increased Physical Damage
|level16_stat_text                      = 33% increased Physical Damage<br>22% more Attack Speed
|level16_stat1_id                        = active_skill_attack_speed_+%_final
|level16_stat1_id                        = physical_damage_+%
|level16_stat1_value                    = 22
|level16_stat1_value                    = 33
|level16_stat2_id                        = physical_damage_+%
|level16_stat2_id                        = active_skill_attack_speed_+%_final
|level16_stat2_value                    = 33
|level16_stat2_value                    = 22
|level17                                = True
|level17                                = True
|level17_level_requirement              = 59
|level17_level_requirement              = 59
|level17_damage_effectiveness            = 140
|level17_damage_effectiveness            = 140
|level17_damage_multiplier              = 140
|level17_damage_multiplier              = 140
|level17_stat_text                      = 23% more Attack Speed<br>35% increased Physical Damage
|level17_stat_text                      = 35% increased Physical Damage<br>23% more Attack Speed
|level17_stat1_id                        = active_skill_attack_speed_+%_final
|level17_stat1_id                        = physical_damage_+%
|level17_stat1_value                    = 23
|level17_stat1_value                    = 35
|level17_stat2_id                        = physical_damage_+%
|level17_stat2_id                        = active_skill_attack_speed_+%_final
|level17_stat2_value                    = 35
|level17_stat2_value                    = 23
|level18                                = True
|level18                                = True
|level18_level_requirement              = 62
|level18_level_requirement              = 62
|level18_damage_effectiveness            = 140
|level18_damage_effectiveness            = 140
|level18_damage_multiplier              = 140
|level18_damage_multiplier              = 140
|level18_stat_text                      = 25% more Attack Speed<br>38% increased Physical Damage
|level18_stat_text                      = 38% increased Physical Damage<br>25% more Attack Speed
|level18_stat1_id                        = active_skill_attack_speed_+%_final
|level18_stat1_id                        = physical_damage_+%
|level18_stat1_value                    = 25
|level18_stat1_value                    = 38
|level18_stat2_id                        = physical_damage_+%
|level18_stat2_id                        = active_skill_attack_speed_+%_final
|level18_stat2_value                    = 38
|level18_stat2_value                    = 25
|level19                                = True
|level19                                = True
|level19_level_requirement              = 64
|level19_level_requirement              = 64
|level19_damage_effectiveness            = 140
|level19_damage_effectiveness            = 140
|level19_damage_multiplier              = 140
|level19_damage_multiplier              = 140
|level19_stat_text                      = 26% more Attack Speed<br>40% increased Physical Damage
|level19_stat_text                      = 40% increased Physical Damage<br>26% more Attack Speed
|level19_stat1_id                        = active_skill_attack_speed_+%_final
|level19_stat1_id                        = physical_damage_+%
|level19_stat1_value                    = 26
|level19_stat1_value                    = 40
|level19_stat2_id                        = physical_damage_+%
|level19_stat2_id                        = active_skill_attack_speed_+%_final
|level19_stat2_value                    = 40
|level19_stat2_value                    = 26
|level20                                = True
|level20                                = True
|level20_level_requirement              = 66
|level20_level_requirement              = 66
|level20_damage_effectiveness            = 140
|level20_damage_effectiveness            = 140
|level20_damage_multiplier              = 140
|level20_damage_multiplier              = 140
|level20_stat_text                      = 28% more Attack Speed<br>42% increased Physical Damage
|level20_stat_text                      = 42% increased Physical Damage<br>28% more Attack Speed
|level20_stat1_id                        = active_skill_attack_speed_+%_final
|level20_stat1_id                        = physical_damage_+%
|level20_stat1_value                    = 28
|level20_stat1_value                    = 42
|level20_stat2_id                        = physical_damage_+%
|level20_stat2_id                        = active_skill_attack_speed_+%_final
|level20_stat2_value                    = 42
|level20_stat2_value                    = 28
|level21                                = True
|level21                                = True
|level21_level_requirement              = 67
|level21_level_requirement              = 67
|level21_damage_effectiveness            = 140
|level21_damage_effectiveness            = 140
|level21_damage_multiplier              = 140
|level21_damage_multiplier              = 140
|level21_stat_text                      = 29% more Attack Speed<br>44% increased Physical Damage
|level21_stat_text                      = 44% increased Physical Damage<br>29% more Attack Speed
|level21_stat1_id                        = active_skill_attack_speed_+%_final
|level21_stat1_id                        = physical_damage_+%
|level21_stat1_value                    = 29
|level21_stat1_value                    = 44
|level21_stat2_id                        = physical_damage_+%
|level21_stat2_id                        = active_skill_attack_speed_+%_final
|level21_stat2_value                    = 44
|level21_stat2_value                    = 29
|level22                                = True
|level22                                = True
|level22_level_requirement              = 68
|level22_level_requirement              = 68
|level22_damage_effectiveness            = 140
|level22_damage_effectiveness            = 140
|level22_damage_multiplier              = 140
|level22_damage_multiplier              = 140
|level22_stat_text                      = 29% more Attack Speed<br>45% increased Physical Damage
|level22_stat_text                      = 45% increased Physical Damage<br>29% more Attack Speed
|level22_stat1_id                        = active_skill_attack_speed_+%_final
|level22_stat1_id                        = physical_damage_+%
|level22_stat1_value                    = 29
|level22_stat1_value                    = 45
|level22_stat2_id                        = physical_damage_+%
|level22_stat2_id                        = active_skill_attack_speed_+%_final
|level22_stat2_value                    = 45
|level22_stat2_value                    = 29
|level23                                = True
|level23                                = True
|level23_level_requirement              = 69
|level23_level_requirement              = 69
|level23_damage_effectiveness            = 180
|level23_damage_effectiveness            = 180
|level23_damage_multiplier              = 180
|level23_damage_multiplier              = 180
|level23_stat_text                      = 30% more Attack Speed<br>46% increased Physical Damage
|level23_stat_text                      = 46% increased Physical Damage<br>30% more Attack Speed
|level23_stat1_id                        = active_skill_attack_speed_+%_final
|level23_stat1_id                        = physical_damage_+%
|level23_stat1_value                    = 30
|level23_stat1_value                    = 46
|level23_stat2_id                        = physical_damage_+%
|level23_stat2_id                        = active_skill_attack_speed_+%_final
|level23_stat2_value                    = 46
|level23_stat2_value                    = 30
|level24                                = True
|level24                                = True
|level24_level_requirement              = 70
|level24_level_requirement              = 70
|level24_damage_effectiveness            = 180
|level24_damage_effectiveness            = 180
|level24_damage_multiplier              = 180
|level24_damage_multiplier              = 180
|level24_stat_text                      = 31% more Attack Speed<br>47% increased Physical Damage
|level24_stat_text                      = 47% increased Physical Damage<br>31% more Attack Speed
|level24_stat1_id                        = active_skill_attack_speed_+%_final
|level24_stat1_id                        = physical_damage_+%
|level24_stat1_value                    = 31
|level24_stat1_value                    = 47
|level24_stat2_id                        = physical_damage_+%
|level24_stat2_id                        = active_skill_attack_speed_+%_final
|level24_stat2_value                    = 47
|level24_stat2_value                    = 31
|level25                                = True
|level25                                = True
|level25_level_requirement              = 71
|level25_level_requirement              = 71
|level25_damage_effectiveness            = 180
|level25_damage_effectiveness            = 180
|level25_damage_multiplier              = 180
|level25_damage_multiplier              = 180
|level25_stat_text                      = 32% more Attack Speed<br>48% increased Physical Damage
|level25_stat_text                      = 48% increased Physical Damage<br>32% more Attack Speed
|level25_stat1_id                        = active_skill_attack_speed_+%_final
|level25_stat1_id                        = physical_damage_+%
|level25_stat1_value                    = 32
|level25_stat1_value                    = 48
|level25_stat2_id                        = physical_damage_+%
|level25_stat2_id                        = active_skill_attack_speed_+%_final
|level25_stat2_value                    = 48
|level25_stat2_value                    = 32
|level26                                = True
|level26                                = True
|level26_level_requirement              = 72
|level26_level_requirement              = 72
|level26_damage_effectiveness            = 180
|level26_damage_effectiveness            = 180
|level26_damage_multiplier              = 180
|level26_damage_multiplier              = 180
|level26_stat_text                      = 32% more Attack Speed<br>49% increased Physical Damage
|level26_stat_text                      = 49% increased Physical Damage<br>32% more Attack Speed
|level26_stat1_id                        = active_skill_attack_speed_+%_final
|level26_stat1_id                        = physical_damage_+%
|level26_stat1_value                    = 32
|level26_stat1_value                    = 49
|level26_stat2_id                        = physical_damage_+%
|level26_stat2_id                        = active_skill_attack_speed_+%_final
|level26_stat2_value                    = 49
|level26_stat2_value                    = 32
|level27                                = True
|level27                                = True
|level27_level_requirement              = 73
|level27_level_requirement              = 73
|level27_damage_effectiveness            = 180
|level27_damage_effectiveness            = 180
|level27_damage_multiplier              = 180
|level27_damage_multiplier              = 180
|level27_stat_text                      = 33% more Attack Speed<br>51% increased Physical Damage
|level27_stat_text                      = 51% increased Physical Damage<br>33% more Attack Speed
|level27_stat1_id                        = active_skill_attack_speed_+%_final
|level27_stat1_id                        = physical_damage_+%
|level27_stat1_value                    = 33
|level27_stat1_value                    = 51
|level27_stat2_id                        = physical_damage_+%
|level27_stat2_id                        = active_skill_attack_speed_+%_final
|level27_stat2_value                    = 51
|level27_stat2_value                    = 33
|level28                                = True
|level28                                = True
|level28_level_requirement              = 74
|level28_level_requirement              = 74
|level28_damage_effectiveness            = 180
|level28_damage_effectiveness            = 180
|level28_damage_multiplier              = 180
|level28_damage_multiplier              = 180
|level28_stat_text                      = 34% more Attack Speed<br>52% increased Physical Damage
|level28_stat_text                      = 52% increased Physical Damage<br>34% more Attack Speed
|level28_stat1_id                        = active_skill_attack_speed_+%_final
|level28_stat1_id                        = physical_damage_+%
|level28_stat1_value                    = 34
|level28_stat1_value                    = 52
|level28_stat2_id                        = physical_damage_+%
|level28_stat2_id                        = active_skill_attack_speed_+%_final
|level28_stat2_value                    = 52
|level28_stat2_value                    = 34
|level29                                = True
|level29                                = True
|level29_level_requirement              = 75
|level29_level_requirement              = 75
|level29_damage_effectiveness            = 180
|level29_damage_effectiveness            = 180
|level29_damage_multiplier              = 180
|level29_damage_multiplier              = 180
|level29_stat_text                      = 35% more Attack Speed<br>53% increased Physical Damage
|level29_stat_text                      = 53% increased Physical Damage<br>35% more Attack Speed
|level29_stat1_id                        = active_skill_attack_speed_+%_final
|level29_stat1_id                        = physical_damage_+%
|level29_stat1_value                    = 35
|level29_stat1_value                    = 53
|level29_stat2_id                        = physical_damage_+%
|level29_stat2_id                        = active_skill_attack_speed_+%_final
|level29_stat2_value                    = 53
|level29_stat2_value                    = 35
|level30                                = True
|level30                                = True
|level30_level_requirement              = 76
|level30_level_requirement              = 76
|level30_damage_effectiveness            = 180
|level30_damage_effectiveness            = 180
|level30_damage_multiplier              = 180
|level30_damage_multiplier              = 180
|level30_stat_text                      = 35% more Attack Speed<br>54% increased Physical Damage
|level30_stat_text                      = 54% increased Physical Damage<br>35% more Attack Speed
|level30_stat1_id                        = active_skill_attack_speed_+%_final
|level30_stat1_id                        = physical_damage_+%
|level30_stat1_value                    = 35
|level30_stat1_value                    = 54
|level30_stat2_id                        = physical_damage_+%
|level30_stat2_id                        = active_skill_attack_speed_+%_final
|level30_stat2_value                    = 54
|level30_stat2_value                    = 35
|level31                                = True
|level31                                = True
|level31_level_requirement              = 77
|level31_level_requirement              = 77
|level31_damage_effectiveness            = 180
|level31_damage_effectiveness            = 180
|level31_damage_multiplier              = 180
|level31_damage_multiplier              = 180
|level31_stat_text                      = 36% more Attack Speed<br>55% increased Physical Damage
|level31_stat_text                      = 55% increased Physical Damage<br>36% more Attack Speed
|level31_stat1_id                        = active_skill_attack_speed_+%_final
|level31_stat1_id                        = physical_damage_+%
|level31_stat1_value                    = 36
|level31_stat1_value                    = 55
|level31_stat2_id                        = physical_damage_+%
|level31_stat2_id                        = active_skill_attack_speed_+%_final
|level31_stat2_value                    = 55
|level31_stat2_value                    = 36
|level32                                = True
|level32                                = True
|level32_level_requirement              = 78
|level32_level_requirement              = 78
|level32_damage_effectiveness            = 180
|level32_damage_effectiveness            = 180
|level32_damage_multiplier              = 180
|level32_damage_multiplier              = 180
|level32_stat_text                      = 37% more Attack Speed<br>56% increased Physical Damage
|level32_stat_text                      = 56% increased Physical Damage<br>37% more Attack Speed
|level32_stat1_id                        = active_skill_attack_speed_+%_final
|level32_stat1_id                        = physical_damage_+%
|level32_stat1_value                    = 37
|level32_stat1_value                    = 56
|level32_stat2_id                        = physical_damage_+%
|level32_stat2_id                        = active_skill_attack_speed_+%_final
|level32_stat2_value                    = 56
|level32_stat2_value                    = 37
|level33                                = True
|level33                                = True
|level33_level_requirement              = 79
|level33_level_requirement              = 79
|level33_damage_effectiveness            = 180
|level33_damage_effectiveness            = 180
|level33_damage_multiplier              = 180
|level33_damage_multiplier              = 180
|level33_stat_text                      = 39% more Attack Speed<br>58% increased Physical Damage
|level33_stat_text                      = 58% increased Physical Damage<br>39% more Attack Speed
|level33_stat1_id                        = active_skill_attack_speed_+%_final
|level33_stat1_id                        = physical_damage_+%
|level33_stat1_value                    = 39
|level33_stat1_value                    = 58
|level33_stat2_id                        = physical_damage_+%
|level33_stat2_id                        = active_skill_attack_speed_+%_final
|level33_stat2_value                    = 58
|level33_stat2_value                    = 39
|level34                                = True
|level34                                = True
|level34_level_requirement              = 80
|level34_level_requirement              = 80
|level34_damage_effectiveness            = 180
|level34_damage_effectiveness            = 180
|level34_damage_multiplier              = 180
|level34_damage_multiplier              = 180
|level34_stat_text                      = 38% more Attack Speed<br>59% increased Physical Damage
|level34_stat_text                      = 59% increased Physical Damage<br>38% more Attack Speed
|level34_stat1_id                        = active_skill_attack_speed_+%_final
|level34_stat1_id                        = physical_damage_+%
|level34_stat1_value                    = 38
|level34_stat1_value                    = 59
|level34_stat2_id                        = physical_damage_+%
|level34_stat2_id                        = active_skill_attack_speed_+%_final
|level34_stat2_value                    = 59
|level34_stat2_value                    = 38
|level35                                = True
|level35                                = True
|level35_level_requirement              = 81
|level35_level_requirement              = 81
|level35_damage_effectiveness            = 180
|level35_damage_effectiveness            = 180
|level35_damage_multiplier              = 180
|level35_damage_multiplier              = 180
|level35_stat_text                      = 39% more Attack Speed<br>60% increased Physical Damage
|level35_stat_text                      = 60% increased Physical Damage<br>39% more Attack Speed
|level35_stat1_id                        = active_skill_attack_speed_+%_final
|level35_stat1_id                        = physical_damage_+%
|level35_stat1_value                    = 39
|level35_stat1_value                    = 60
|level35_stat2_id                        = physical_damage_+%
|level35_stat2_id                        = active_skill_attack_speed_+%_final
|level35_stat2_value                    = 60
|level35_stat2_value                    = 39
|level36                                = True
|level36                                = True
|level36_level_requirement              = 82
|level36_level_requirement              = 82
|level36_damage_effectiveness            = 180
|level36_damage_effectiveness            = 180
|level36_damage_multiplier              = 180
|level36_damage_multiplier              = 180
|level36_stat_text                      = 40% more Attack Speed<br>61% increased Physical Damage
|level36_stat_text                      = 61% increased Physical Damage<br>40% more Attack Speed
|level36_stat1_id                        = active_skill_attack_speed_+%_final
|level36_stat1_id                        = physical_damage_+%
|level36_stat1_value                    = 40
|level36_stat1_value                    = 61
|level36_stat2_id                        = physical_damage_+%
|level36_stat2_id                        = active_skill_attack_speed_+%_final
|level36_stat2_value                    = 61
|level36_stat2_value                    = 40
|level37                                = True
|level37                                = True
|level37_level_requirement              = 84
|level37_level_requirement              = 84
|level37_damage_effectiveness            = 180
|level37_damage_effectiveness            = 180
|level37_damage_multiplier              = 180
|level37_damage_multiplier              = 180
|level37_stat_text                      = 41% more Attack Speed<br>64% increased Physical Damage
|level37_stat_text                      = 64% increased Physical Damage<br>41% more Attack Speed
|level37_stat1_id                        = active_skill_attack_speed_+%_final
|level37_stat1_id                        = physical_damage_+%
|level37_stat1_value                    = 41
|level37_stat1_value                    = 64
|level37_stat2_id                        = physical_damage_+%
|level37_stat2_id                        = active_skill_attack_speed_+%_final
|level37_stat2_value                    = 64
|level37_stat2_value                    = 41
|level38                                = True
|level38                                = True
|level38_level_requirement              = 86
|level38_level_requirement              = 86
|level38_damage_effectiveness            = 180
|level38_damage_effectiveness            = 180
|level38_damage_multiplier              = 180
|level38_damage_multiplier              = 180
|level38_stat_text                      = 43% more Attack Speed<br>66% increased Physical Damage
|level38_stat_text                      = 66% increased Physical Damage<br>43% more Attack Speed
|level38_stat1_id                        = active_skill_attack_speed_+%_final
|level38_stat1_id                        = physical_damage_+%
|level38_stat1_value                    = 43
|level38_stat1_value                    = 66
|level38_stat2_id                        = physical_damage_+%
|level38_stat2_id                        = active_skill_attack_speed_+%_final
|level38_stat2_value                    = 66
|level38_stat2_value                    = 43
|level39                                = True
|level39                                = True
|level39_level_requirement              = 88
|level39_level_requirement              = 88
|level39_damage_effectiveness            = 180
|level39_damage_effectiveness            = 180
|level39_damage_multiplier              = 180
|level39_damage_multiplier              = 180
|level39_stat_text                      = 44% more Attack Speed<br>68% increased Physical Damage
|level39_stat_text                      = 68% increased Physical Damage<br>44% more Attack Speed
|level39_stat1_id                        = active_skill_attack_speed_+%_final
|level39_stat1_id                        = physical_damage_+%
|level39_stat1_value                    = 44
|level39_stat1_value                    = 68
|level39_stat2_id                        = physical_damage_+%
|level39_stat2_id                        = active_skill_attack_speed_+%_final
|level39_stat2_value                    = 68
|level39_stat2_value                    = 44
}}
}}

Revision as of 13:46, 19 August 2023

NameBarrage
Skill IdGladiatorBossBarrage
Icon
Cast Time1.00 sec
Item Class
Restrictions
Bow
Wand
Level Req.(3-88)
Attack Speed100% of base
Stored Uses1
Cooldown2.00 sec
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
Deals 60% less Damage
Fires Projectiles sequentially
Fires 4 additional Projectiles
(0-68)% increased Physical Damage
(0-44)% more Attack Speed

GladiatorBossBarrage is the internal id of the skill Barrage.