Skill:LeapSlamGroundFireBossSideArea: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
Line 10: Line 10:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_damage_+%_final
|static_stat1_id                        = cast_time_overrides_attack_duration
|static_stat1_value                      = 50
|static_stat1_value                      = 1
|static_stat2_id                        = is_area_damage
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = cast_time_overrides_attack_duration
|static_stat3_id                        = active_skill_damage_+%_final
|static_stat3_value                      = 1
|static_stat3_value                      = 50
|stat_text                              = Base duration is (4-15) seconds<br>Deals 50% more Damage
|stat_text                              = Deals 50% more Damage<br>Base duration is (4-15) seconds
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 3
|level1_level_requirement                = 3
|level1_cooldown                        = 3
|level1_cooldown                        = 3
|level1_duration                        = 4
|level1_stat_text                        = Base duration is 4 seconds
|level1_stat_text                        = Base duration is 4 seconds
|level1_stat1_id                        = base_skill_effect_duration
|level1_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level1_stat1_value                      = 4000
|level1_stat1_value                      = 30
|level1_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level1_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level1_stat2_value                      = 230
|level1_stat2_value                      = 230
|level1_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level1_stat3_id                        = base_skill_effect_duration
|level1_stat3_value                      = 30
|level1_stat3_value                      = 4000
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 36
|level2_level_requirement                = 36
|level2_cooldown                        = 3
|level2_cooldown                        = 3
|level2_duration                        = 8
|level2_stat_text                        = Base duration is 8 seconds
|level2_stat_text                        = Base duration is 8 seconds
|level2_stat1_id                        = base_skill_effect_duration
|level2_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level2_stat1_value                      = 8000
|level2_stat1_value                      = 30
|level2_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level2_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level2_stat2_value                      = 5634
|level2_stat2_value                      = 5634
|level2_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level2_stat3_id                        = base_skill_effect_duration
|level2_stat3_value                      = 30
|level2_stat3_value                      = 8000
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 41
|level3_level_requirement                = 41
|level3_cooldown                        = 3
|level3_cooldown                        = 3
|level3_duration                        = 8
|level3_stat_text                        = Base duration is 8 seconds
|level3_stat_text                        = Base duration is 8 seconds
|level3_stat1_id                        = base_skill_effect_duration
|level3_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level3_stat1_value                      = 8000
|level3_stat1_value                      = 50
|level3_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level3_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level3_stat2_value                      = 8363
|level3_stat2_value                      = 8363
|level3_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level3_stat3_id                        = base_skill_effect_duration
|level3_stat3_value                      = 50
|level3_stat3_value                      = 8000
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 57
|level4_level_requirement                = 57
|level4_cooldown                        = 2
|level4_cooldown                        = 2
|level4_duration                        = 15
|level4_stat_text                        = Base duration is 15 seconds
|level4_stat_text                        = Base duration is 15 seconds
|level4_stat1_id                        = base_skill_effect_duration
|level4_stat1_id                        = active_skill_area_of_effect_radius_+%_final
|level4_stat1_value                      = 15000
|level4_stat1_value                      = 80
|level4_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level4_stat2_id                        = leap_slam_base_ground_fire_damage_to_deal_per_minute
|level4_stat2_value                      = 27940
|level4_stat2_value                      = 27940
|level4_stat3_id                        = active_skill_area_of_effect_radius_+%_final
|level4_stat3_id                        = base_skill_effect_duration
|level4_stat3_value                      = 80
|level4_stat3_value                      = 15000
}}
}}

Revision as of 12:58, 19 August 2023

NameLeap Slam
Skill IdLeapSlamGroundFireBossSideArea
Icon
Cast Time1.40 sec
Item Class
Restrictions
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Mace
Warstaff
Level Req.(3-57)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown(3.00 sec-2.00 sec)
Base duration(4.00 sec-15.00 sec)
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 50% more Damage
Base duration is (4-15) seconds

LeapSlamGroundFireBossSideArea is the internal id of the skill Leap Slam.