Skill:LabyrinthBossLeapSlam: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Skill updater) |
(PyPoE/ExporterBot/1.0.0a0: Skill updater) |
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|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_stat1_id = cast_time_overrides_attack_duration | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = is_area_damage | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|stat_text = ( | |stat_text = Deals (40-60)% more Damage<br>(56-47)% less Attack Speed | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 33 | |level1_level_requirement = 33 | ||
|level1_cooldown = 12 | |level1_cooldown = 12 | ||
|level1_stat_text = 56% less Attack Speed | |level1_stat_text = Deals 40% more Damage<br>56% less Attack Speed | ||
|level1_stat1_id = | |level1_stat1_id = active_skill_damage_+%_final | ||
|level1_stat1_value = | |level1_stat1_value = 40 | ||
|level1_stat2_id = | |level1_stat2_id = active_skill_attack_speed_+%_final | ||
|level1_stat2_value = | |level1_stat2_value = -56 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 68 | |level2_level_requirement = 68 | ||
|level2_cooldown = 12 | |level2_cooldown = 12 | ||
|level2_stat_text = 56% less Attack Speed | |level2_stat_text = Deals 60% more Damage<br>56% less Attack Speed | ||
|level2_stat1_id = | |level2_stat1_id = active_skill_damage_+%_final | ||
|level2_stat1_value = | |level2_stat1_value = 60 | ||
|level2_stat2_id = | |level2_stat2_id = active_skill_attack_speed_+%_final | ||
|level2_stat2_value = | |level2_stat2_value = -56 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 75 | |level3_level_requirement = 75 | ||
|level3_cooldown = 10 | |level3_cooldown = 10 | ||
|level3_stat_text = 47% less Attack Speed | |level3_stat_text = Deals 60% more Damage<br>47% less Attack Speed | ||
|level3_stat1_id = | |level3_stat1_id = active_skill_damage_+%_final | ||
|level3_stat1_value = | |level3_stat1_value = 60 | ||
|level3_stat2_id = | |level3_stat2_id = active_skill_attack_speed_+%_final | ||
|level3_stat2_value = | |level3_stat2_value = -47 | ||
}} | }} |
Revision as of 12:57, 19 August 2023
Name | Leap Slam |
---|---|
Skill Id | LabyrinthBossLeapSlam |
Icon | |
Cast Time | 1.40 sec |
Item Class Restrictions | One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff |
Level Req. | (33-75) |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | (12.00 sec-10.00 sec) |
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. | |
Deals (40-60)% more Damage (56-47)% less Attack Speed |
LabyrinthBossLeapSlam is the internal id of the skill Leap Slam.