Skill:ExileShieldCharge: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
(PyPoE/ExporterBot/1.0.0a0: Skill updater)
 
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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = shield_charge_extra_distance
|static_stat1_id                        = ignores_proximity_shield
|static_stat1_value                      = 10
|static_stat1_value                      = 1
|static_stat2_id                        = base_movement_velocity_+%
|static_stat2_id                        = shield_charge_extra_distance
|static_stat2_value                      = 50
|static_stat2_value                      = 10
|static_stat3_id                        = shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range
|static_stat3_id                        = shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range
|static_stat3_value                      = 50
|static_stat3_value                      = 50
|static_stat4_id                        = ignores_proximity_shield
|static_stat4_id                        = base_movement_velocity_+%
|static_stat4_value                      = 1
|static_stat4_value                      = 50
|stat_text                              = (75-65)% more Damage with Hits at Maximum Charge Distance<br>(10-20)% increased Attack Speed<br>Gain (0-15)% of your Physical Damage as Extra Fire Damage<br>50% increased Movement Speed<br>50% increased Stun Threshold reduction on enemies at Maximum charge distance
|stat_text                              = (10-20)% increased Attack Speed<br>50% increased Stun Threshold reduction on enemies at Maximum charge distance<br>(75-65)% more Damage with Hits at Maximum Charge Distance<br>50% increased Movement Speed<br>Gain (0-15)% of your Physical Damage as Extra Fire Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
|level1_stat_text                        = 75% more Damage with Hits at Maximum Charge Distance<br>10% increased Attack Speed
|level1_stat_text                        = 10% increased Attack Speed<br>75% more Damage with Hits at Maximum Charge Distance
|level1_stat1_id                        = shield_charge_damage_+%_maximum
|level1_stat1_id                        = attack_speed_+%
|level1_stat1_value                      = 75
|level1_stat1_value                      = 10
|level1_stat2_id                        = attack_speed_+%
|level1_stat2_id                        = shield_charge_damage_+%_maximum
|level1_stat2_value                      = 10
|level1_stat2_value                      = 75
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 20
|level2_level_requirement                = 20
|level2_stat_text                        = 65% more Damage with Hits at Maximum Charge Distance<br>10% increased Attack Speed
|level2_stat_text                        = 10% increased Attack Speed<br>65% more Damage with Hits at Maximum Charge Distance
|level2_stat1_id                        = shield_charge_damage_+%_maximum
|level2_stat1_id                        = attack_speed_+%
|level2_stat1_value                      = 65
|level2_stat1_value                      = 10
|level2_stat2_id                        = attack_speed_+%
|level2_stat2_id                        = shield_charge_damage_+%_maximum
|level2_stat2_value                      = 10
|level2_stat2_value                      = 65
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 40
|level3_level_requirement                = 40
|level3_stat_text                        = 65% more Damage with Hits at Maximum Charge Distance<br>15% increased Attack Speed<br>Gain 15% of your Physical Damage as Extra Fire Damage
|level3_stat_text                        = 15% increased Attack Speed<br>65% more Damage with Hits at Maximum Charge Distance<br>Gain 15% of your Physical Damage as Extra Fire Damage
|level3_stat1_id                        = shield_charge_damage_+%_maximum
|level3_stat1_id                        = attack_speed_+%
|level3_stat1_value                      = 65
|level3_stat1_value                      = 15
|level3_stat2_id                        = attack_speed_+%
|level3_stat2_id                        = shield_charge_damage_+%_maximum
|level3_stat2_value                      = 15
|level3_stat2_value                      = 65
|level3_stat3_id                        = physical_damage_%_to_add_as_fire
|level3_stat3_id                        = physical_damage_%_to_add_as_fire
|level3_stat3_value                      = 15
|level3_stat3_value                      = 15
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 60
|level4_level_requirement                = 60
|level4_stat_text                        = 65% more Damage with Hits at Maximum Charge Distance<br>20% increased Attack Speed<br>Gain 15% of your Physical Damage as Extra Fire Damage
|level4_stat_text                        = 20% increased Attack Speed<br>65% more Damage with Hits at Maximum Charge Distance<br>Gain 15% of your Physical Damage as Extra Fire Damage
|level4_stat1_id                        = shield_charge_damage_+%_maximum
|level4_stat1_id                        = attack_speed_+%
|level4_stat1_value                      = 65
|level4_stat1_value                      = 20
|level4_stat2_id                        = attack_speed_+%
|level4_stat2_id                        = shield_charge_damage_+%_maximum
|level4_stat2_value                      = 20
|level4_stat2_value                      = 65
|level4_stat3_id                        = physical_damage_%_to_add_as_fire
|level4_stat3_id                        = physical_damage_%_to_add_as_fire
|level4_stat3_value                      = 15
|level4_stat3_value                      = 15
}}
}}

Latest revision as of 12:46, 19 August 2023

NameShield Charge
Skill IdExileShieldCharge
Icon
Cast Time1.00 sec
Item Class
Restrictions
Claw
Dagger
One-Handed Sword
Thrusting One-Handed Sword
One-Handed Axe
One-Handed Mace
Sceptre
Rune Dagger
Level Req.(4-60)
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.
(10-20)% increased Attack Speed
50% increased Stun Threshold reduction on enemies at Maximum charge distance
(75-65)% more Damage with Hits at Maximum Charge Distance
50% increased Movement Speed
Gain (0-15)% of your Physical Damage as Extra Fire Damage

ExileShieldCharge is the internal id of the skill Shield Charge.