Crucible Forge: Difference between revisions

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Crucible forge is the mechanic added in the [[Crucible league]] that allows you to unlock and level up skill trees on a weapon or shield (or [[El'Abin's Visage]]).
Crucible forge is the mechanic added in the [[Crucible league]] that allows you to unlock and level up skill trees on a weapon or shield (or [[El'Abin's Visage]]).


The skill tree of a weapon is revealed when you gather enough Crucible Forge xp through charging one or multiple encounters to unlock the first node.
The skill tree of a weapon is revealed when you gather enough Crucible Forge experience through charging one or multiple encounters to unlock the first node.


You can stop charging the forge at any point, and continue after. If the first node is unlocked, then this allows you to see the exact forge xp amount you get for completing the encounter, if you hover the bar at the bottom of the mechanics dialogue window.
You can stop charging the forge at any point, and continue after. If the first node is unlocked, then this allows you to see the exact forge experience amount you get for completing the encounter, if you hover the bar at the bottom of the mechanic's dialogue window.


Clicking on a tree node starts charging the forge.  
The player must first select the weapon. Then, a node can then be held to charge the forge in that direction on the passive tree; holding it for too long will cause the bar to shake increasingly and eventually automatically release the monsters. To spawn the monsters early, the player simply needs to walk out the crucible's area indicator.


Charging increases the xp for the item skill tree but also increases the fight difficulty, spawning more monsters (in a visible effect) and potentially increasing their overall strenght (needs confirmation?).
Charging increases the experience for the item skill tree but also increases the fight difficulty, spawning more monsters (in a visible effect) and potentially increasing their damage and damage reduction, as well as spawning higher rarity monsters.


If you charge for too long, the mechanic starts the fight immediatly, otherwise the fight starts once you leave the circle around the forge. This enables you to setup your buffs, totems and other mechanics you might want to prepare for the fight.
If you charge for too long, the mechanic starts the fight immediately, otherwise the fight starts once you leave the circle around the forge. This enables you to setup your buffs, totems and other mechanics you might want to prepare for the fight.


Notably a conversion trap can take some aggro of you by converting a monster of any strength to your side for a limited amount of time, diverting damage from you and adding a low amount of damage to your side of the fight.
Notably, a conversion trap can take some aggro of you by converting a monster of any strength to your side for a limited amount of time, diverting damage from you and adding a low amount of damage to your side of the fight.


==Tree limitations==
==Tree limitations==
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In each tree only one node at each tier can be unlocked.
In each tree only one node at each tier can be unlocked.
The number, type, and potency of nodes depends on the item's item level.


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Revision as of 12:23, 9 April 2023

This article describes new Path of Exile content released in version 3.21.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Crucible forge is the mechanic added in the Crucible league that allows you to unlock and level up skill trees on a weapon or shield (or El'Abin's Visage).

The skill tree of a weapon is revealed when you gather enough Crucible Forge experience through charging one or multiple encounters to unlock the first node.

You can stop charging the forge at any point, and continue after. If the first node is unlocked, then this allows you to see the exact forge experience amount you get for completing the encounter, if you hover the bar at the bottom of the mechanic's dialogue window.

The player must first select the weapon. Then, a node can then be held to charge the forge in that direction on the passive tree; holding it for too long will cause the bar to shake increasingly and eventually automatically release the monsters. To spawn the monsters early, the player simply needs to walk out the crucible's area indicator.

Charging increases the experience for the item skill tree but also increases the fight difficulty, spawning more monsters (in a visible effect) and potentially increasing their damage and damage reduction, as well as spawning higher rarity monsters.

If you charge for too long, the mechanic starts the fight immediately, otherwise the fight starts once you leave the circle around the forge. This enables you to setup your buffs, totems and other mechanics you might want to prepare for the fight.

Notably, a conversion trap can take some aggro of you by converting a monster of any strength to your side for a limited amount of time, diverting damage from you and adding a low amount of damage to your side of the fight.

Tree limitations

Weapons trees usually have offensive nodes.

Shields trees have defensive nodes.

In each tree only one node at each tier can be unlocked.

The number, type, and potency of nodes depends on the item's item level.

This article is a stub. Please help improve the article by expanding it.