Elemental Damage (passive skill): Difference between revisions

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==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.3.0}}
{{Version history table row|1.3.0}}
* The Duelist, Marauder, and Templar passive tree starting areas has been redesigned. The area surrounding these have been redesigned. Many values have been adjusted.
* The Duelist, Marauder, and Templar passive tree starting areas has been redesigned. The area surrounding these have been redesigned. Many values have been adjusted.
{{VersionHistoryRow|1.2.0}}
{{Version history table row|1.2.0}}
* The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
* The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
|}
|}

Revision as of 11:04, 17 October 2020

Elemental Damage
Passive Skill
10% increased Elemental Damage [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22]
12% increased Elemental Damage [1] [2]
6% increased Elemental Damage [1] [2]
8% increased Elemental Damage [1] [2]

Elemental Damage is a basic passive skill. Most variants grant increased elemental damage. One variant grants increased elemental damage and additional base maximum mana.

Version history

Version Changes
1.3.0
  • The Duelist, Marauder, and Templar passive tree starting areas has been redesigned. The area surrounding these have been redesigned. Many values have been adjusted.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.