Dyadus: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(category)
>Vinibot
m (Automated cleanup for Template:Item.)
Line 1: Line 1:
<onlyinclude>{{Item | View={{{View|}}} | Format={{{Format|}}}
<onlyinclude>{{Item | View={{{View|}}} | Format={{{Format|}}}
| Name                   = Dyadus
| Name                 = Dyadus
| Size                   = 2x3
| Size                 = 2x3
| Rarity                 = Unique
| Rarity               = Unique
| Type                   = Weapon
| Type                 = Weapon
| Subtype               = One Handed Axe
| Subtype             = One Handed Axe
| BaseItem               = Infernal Axe
| BaseItem             = Infernal Axe
| RequiredLevel         = 69
| RequiredLevel       = 69
| RequiredStrength       = 158
| RequiredStrength     = 158
| RequiredDexterity     = 76
| RequiredDexterity   = 76
| PhysicalDamage         = 45&ndash;75
| PhysicalDamage       = 45&ndash;75
| FireDamage             = (170&ndash;200 to 190&ndash;220)
| FireDamage           = (170&ndash;200 to 190&ndash;220)
| ColdDamage             = (170&ndash;200 to 190&ndash;220)
| ColdDamage           = (170&ndash;200 to 190&ndash;220)
| AverageDamage         = 255
| AverageDamage       = 255
| CriticalStrikeChance   = 5%
| CriticalStrikeChance = 5%
| AttacksPerSecond       = {{c|mod|(1.38 to 1.44)}}
| AttacksPerSecond     = {{c|mod|(1.38 to 1.44)}}
| RandomMods             = Adds (170&ndash;200 to 190&ndash;220) Fire Damage in Main Hand <br> Adds (170&ndash;200 to 190&ndash;220) Cold Damage in Off Hand <br> (10 to 15)% increased Attack Speed <br> Enemies Chilled by you take 40% increased Burning Damage <br> 25% Chance to Ignite when in Main Hand <br> 100% increased Chill Duration on enemies when in Off Hand
| RandomMods           = Adds (170&ndash;200 to 190&ndash;220) Fire Damage in Main Hand <br> Adds (170&ndash;200 to 190&ndash;220) Cold Damage in Off Hand <br> (10 to 15)% increased Attack Speed <br> Enemies Chilled by you take 40% increased Burning Damage <br> 25% Chance to Ignite when in Main Hand <br> 100% increased Chill Duration on enemies when in Off Hand
| FlavourText           = Born of love, forged in blood <br> He burned as a torch in the blackest night <br> She shone as ice in the winter sun <br> Proudly, fiercely <br> At their mother's side, forever.
| FlavourText         = Born of love, forged in blood <br> He burned as a torch in the blackest night <br> She shone as ice in the winter sun <br> Proudly, fiercely <br> At their mother's side, forever.
}}</onlyinclude>
}}</onlyinclude>



Revision as of 00:02, 9 July 2014

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Dyadus is a unique Module Error: More than one result found for item using search term "item_name = Infernal Axe". Try using the page parameter instead.

The chilled enemies take 40% increased burning damage mod is an effect that is tacked onto any ability that chills an enemy while this weapon is equipped. As such, chilling an enemy would provide the increased burning damage on abilities performed by all members in your party.

Supporter attribution

Dyadus was created by supporter dlrr to celebrate the birth of dlrr's twin boy and girl.[1]

Version history

Version Changes
1.0.0
  • Introduced to the game.

References

  1. dlrr (June 12, 2013). "The Dyadus Thread: Now with Build List!". Official Path of Exile Forums. Retrieved February 2, 2014.