Armour: Difference between revisions

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Damage Reduction reduces physical damage taken. [[Damage Types|Elemental damage]] and damage-over-time are not affected. The amount of damage reduction depends on the defender's armour total, and the attacker's attack damage:
{{For|equipment classified as armour|Armour (equipment)}}


reduction = armour / (armour + 12*damage)
Armour is a rating that measures a character's [[Damage Types#Physical Damage|physical damage]] mitigation.


The amount of reduction is capped, it cannot be more than 95%.
Armour rating can be increased by wearing equipment, taking certain [[Passive Skills|passive skills]], using [[spells]] such as [[Molten Shell]], and drinking [[Flask|Granite Flasks]].


The fact that damage reduction scales with the amount of damage means it is difficult to know exactly how much damage is being reduced.
==Mechanics==
An easy to remember rule of thumb is that to achieve 50% damage reduction, you will need an armour rating equal to twelve times that of the damage being dealt. For example, to achieve 50% damage reduction against a 100 damage hit, you'll need 1200 armour.
Damage reduction from armour only reduces physical damage taken. [[Damage Types#Elemental Damage|Elemental damage]] and damage-over-time are not affected.


==[[Passive Skills|Passives]]==
The amount of damage reduction is a function of armour rating and the damage taken. Damage reduction is capped at 95%.
The [[Iron Reflexes]] '''Keystone''' converts [[Evasion]] into Armour.<br>
Damage Reduction = Armour / ( Armour + (12 * Damage) )
The [[Acrobatics]] '''Keystone''' removes Armour and [[Energy Shield]].


The '''Basic Passives''' which affect Armour include:
The fact that damage reduction diminishes against more damaging hits means it is difficult to know exactly how much damage is reduced. As a rule of thumb, to achieve 50% damage reduction you will need an armour rating equal to twelve times that of the damage taken in a single hit. For example, 50% damage reduction against a 100 damage hit requires 1200 armour rating.
*Increased Armour (5%, 10%, 15%)
*Increased Armour and [[Energy Shield]]
*Increased Armour and [[Evasion]]


The '''Notable Passives''' concerning Armour are:
==Passives==
*Increased Armour
There are [[Passive_Skills|passive skill]] nodes that grant additional evasion or a combination of bonuses including evasion.
**Leather & Steel (+[[Evasion]])
**Steel Skin (30%)


*Removing Movement Speed Penalties of Heavy Armour:
===Armour===
**Armour Master
These [[Passive_Skills|passives]] increase armour rating by a percentage.
**Armour Mastery


*Armour and Energy Shield Increase:
In the case of [[Iron Reflexes]], armour is increased by an amount equal to total [[evasion]]. In exchange, evasion is reduced to 0.
**Body and Soul
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-armour.png]]
| Armour
|
* 10% increased [[Armour]]
----
* 12% increased [[Armour]]
----
* 15% increased [[Armour]]
|-
| [[Image:Passive-steelskin.png]]
| Steel Skin
|
* 30% increased [[Armour]]
|-
| [[Image:Passive-armourmastery.png]]
| Armour Mastery
|
* 18% increased [[Armour]]
* 2% increased [[Movement Speed]]
|-
| [[Image:Passive-armourandevasion.png]]
| Armour and Evasion
|
* 8% increased [[Evasion|Evasion Rating]] and [[Armour]]
|-
| [[Image:Passive-leatherandsteel.png]]
| Leather and Steel
|
* 24% increased [[Evasion|Evasion Rating]] and [[Armour]]
|-
| [[Image:Passive-armourandenergyshield.png]]
| Armour and Energy Shield
|
* 8% increased [[Armour]]
* 6% increased maximum [[Energy Shield]]
|-
| [[Image:Passive-bodyandsoul.png]]
| Body and Soul
|
* 20% increased [[Armour]]
* 20% increased maximum [[Energy Shield]]
* +10% to all Elemental [[Resistances]]
|-
| [[Image:Passive-keystone-ironreflexes.png]]
| [[Iron Reflexes]]
|
* Converts all [[Evasion|Evasion Rating]] to [[Armour]]
|}
 
===Miscellany===
These [[Passive_Skills|passives]] are related to armour, but don't fit into any other category.
 
{| class="wikitable" style="width: 800px; text-align: center;"
! style="width: 118px;" | Icon
! Name
! Bonuses
|-
| [[Image:Passive-armourmaster.png]]
| Armour Master
|
* Ignore all movement penalties from [[Armour]]
|-
| [[Image:Passive-keystone-acrobatics.png]]
| [[Acrobatics]]
|
* 20% chance to [[Evasion|Dodge]] Attacks
* Removes all [[Armour]] and [[Energy Shield]]
|}

Revision as of 17:20, 11 January 2013

For equipment classified as armour, see Armour (equipment).

Armour is a rating that measures a character's physical damage mitigation.

Armour rating can be increased by wearing equipment, taking certain passive skills, using spells such as Molten Shell, and drinking Granite Flasks.

Mechanics

Damage reduction from armour only reduces physical damage taken. Elemental damage and damage-over-time are not affected.

The amount of damage reduction is a function of armour rating and the damage taken. Damage reduction is capped at 95%.

Damage Reduction = Armour / ( Armour + (12 * Damage) )

The fact that damage reduction diminishes against more damaging hits means it is difficult to know exactly how much damage is reduced. As a rule of thumb, to achieve 50% damage reduction you will need an armour rating equal to twelve times that of the damage taken in a single hit. For example, 50% damage reduction against a 100 damage hit requires 1200 armour rating.

Passives

There are passive skill nodes that grant additional evasion or a combination of bonuses including evasion.

Armour

These passives increase armour rating by a percentage.

In the case of Iron Reflexes, armour is increased by an amount equal to total evasion. In exchange, evasion is reduced to 0.

Icon Name Bonuses
File:Passive-armour.png Armour

File:Passive-steelskin.png Steel Skin
File:Passive-armourmastery.png Armour Mastery
File:Passive-armourandevasion.png Armour and Evasion
File:Passive-leatherandsteel.png Leather and Steel
File:Passive-armourandenergyshield.png Armour and Energy Shield
File:Passive-bodyandsoul.png Body and Soul
File:Passive-keystone-ironreflexes.png Iron Reflexes

Miscellany

These passives are related to armour, but don't fit into any other category.

Icon Name Bonuses
File:Passive-armourmaster.png Armour Master
  • Ignore all movement penalties from Armour
File:Passive-keystone-acrobatics.png Acrobatics