Life and Armour: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|1.3.0}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 10:04, 25 July 2022

Life and Armour
Passive Skill
+20 to Armour
+16 to maximum Life [1]

10% increased Armour
4% increased maximum Life [1] [2]

12% increased Armour
4% increased maximum Life [1]

4% increased maximum Life
8% increased Armour [1] [2]

5% increased maximum Life
+30 to Armour [1]

Life and Armour is a basic passive skill. Most variants grant increased armour rating and maximum life. One variant grants increased armour rating and additional base maximum life.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.