Armour Mastery (passive skill): Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0|
* [[Passive Mastery|Passive Masteries]] were introduced, including the Armour Mastery
* [[Passive Mastery|Passive Masteries]] were introduced, including the Armour Mastery
}}
{{Version history table row|???}}
{{Version history table row|???}}
* The notable passive skill was removed or renamed
* The notable passive skill was removed or renamed
{{Version history table row|1.3.0}}
{{Version history table row|1.3.0|
* Armour increased from 18% to 24%.
* Armour increased from 18% to 24%.
* Movement Speed increased from 2% to 3%.
* Movement Speed increased from 2% to 3%.
* Strength replaced with Life Regeneration.  
* Strength replaced with Life Regeneration.  
{{Version history table row|0.11.0}}
}}
{{Version history table row|0.11.0|
* +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery.  
* +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery.  
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 19:28, 24 July 2022

Bonuses from the Armour Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.

Version history

Version Changes
3.16.0
???
  • The notable passive skill was removed or renamed
1.3.0
  • Armour increased from 18% to 24%.
  • Movement Speed increased from 2% to 3%.
  • Strength replaced with Life Regeneration.
0.11.0
  • +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery.