Armour Mastery (passive skill): Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.16.0 | {{Version history table row|3.16.0| | ||
* [[Passive Mastery|Passive Masteries]] were introduced, including the Armour Mastery | * [[Passive Mastery|Passive Masteries]] were introduced, including the Armour Mastery | ||
}} | |||
{{Version history table row|???}} | {{Version history table row|???}} | ||
* The notable passive skill was removed or renamed | * The notable passive skill was removed or renamed | ||
{{Version history table row|1.3.0 | {{Version history table row|1.3.0| | ||
* Armour increased from 18% to 24%. | * Armour increased from 18% to 24%. | ||
* Movement Speed increased from 2% to 3%. | * Movement Speed increased from 2% to 3%. | ||
* Strength replaced with Life Regeneration. | * Strength replaced with Life Regeneration. | ||
{{Version history table row|0.11.0 | }} | ||
{{Version history table row|0.11.0| | |||
* +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery. | * +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery. | ||
}} | |||
{{Version history table end}} | {{Version history table end}} |
Revision as of 19:28, 24 July 2022
Armour Mastery
Bonuses from the Armour Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.
Version history
Version | Changes |
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3.16.0 |
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??? |
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1.3.0 |
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0.11.0 |
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