Deadeye: Difference between revisions
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'''Deadeye''' is an [[Ascendency class]] for [[Ranger]] that will be added in the [[Ascendancy]] expansion. | |||
Previews show its notable passive skills as: | |||
{| class = "wikitable" | |||
! Skill !! Modifiers | |||
|- | |||
| Far Shot || | |||
*Projectile Attacks gain damage as they travel, dealing up to 30% more Damage to targets as the projectile travels further. | |||
|- | |||
| Ricochet || | |||
*Skills Chain +1 times | |||
|- | |||
| Fast and Deadly || | |||
*10% increased Attack Speed | |||
*30% increased Projectile Speed | |||
*30% increased Projectile Damage | |||
|- | |||
| Powerful Precision || | |||
*Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further | |||
|- | |||
| Endless Munitions || | |||
*+200 to Accuracy Rating | |||
*20% increased Radius of Area Skills | |||
*Skills fire and additional Projectile | |||
|- | |||
| Sharp and Venomous || | |||
*10% chance to cause Bleeding on Hit with Attacks | |||
*10% chance to Poison on Hit with Attacks | |||
*20% increased Critical Strike Multiplier against Bleeding Enemies | |||
*40% increased Critical Strike Chance against Poisoned Enemies | |||
|} | |||
[[Category:Ascendancy]] |
Revision as of 01:07, 22 November 2015
Deadeye is an Ascendency class for Ranger that will be added in the Ascendancy expansion.
Previews show its notable passive skills as:
Skill | Modifiers |
---|---|
Far Shot |
|
Ricochet |
|
Fast and Deadly |
|
Powerful Precision |
|
Endless Munitions |
|
Sharp and Venomous |
|