Damage effectiveness: Difference between revisions
>OmegaK2 |
>OmegaK2 |
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Line 7: | Line 7: | ||
==Cast skill effectiveness== | ==Cast skill effectiveness== | ||
{{ | {{Query skill gems | ||
| | |tables=skill_stats_per_level | ||
|join=items._pageID=skill_stats_per_level._pageID | |||
|where= | |||
items.class="Active Skill Gems" | |||
AND ( | |||
skill_gems.gem_tags HOLDS "Spell" | |||
OR skill_gems.gem_tags HOLDS "CAST" | |||
) | |||
AND skill_gems.gem_tags HOLDS NOT "Aura" | |||
AND skill_stats_per_level.id LIKE "%spell%base%damage%" | |||
|level=yes | |level=yes | ||
|int=yes | |int=yes |
Revision as of 12:13, 21 February 2018
Damage effectiveness is a stat related to spells which serves to limit the potential of base damage added from other sources. Low values are characteristic for spells with high casting speed or ones that do multiple hits per use, but also some others which are intentionally balanced to benefit little from such augments.
Mechanics
Adding damage via support gems like Added Lightning/Cold/Chaos, Heralds of Ice/Thunder or uniques like Apep's Rage applies the specified value to the skill's base at damage effectiveness percentage listed on the skill. If the skill has no listed damage effectiveness value, any damage is added at 100% of its effect.
It is worth noting that any added damage fully becomes a part of the affected skill, inherits all of its damage properties and will get affected by all related damage bonuses.
Cast skill effectiveness
Gem | Cast Time | Dmg. Eff. |
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History
Version | Changes |
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0.11.1 |
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