Curse immunity: Difference between revisions

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Revision as of 05:44, 19 March 2019

Curse immunity is a modifier several unique monsters have. Unlike hexproof, curse immunity is absolute and cannot be bypassed.[1]

Sources

  • Flasks with of Warding suffix
  • Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
    Level: (1-20)
    Cost: (11-39) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 35%
    Projectile Speed: 750
    Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
    Projectiles Pierce all Targets
    Totem lasts 8 seconds
    Fires 3 Projectiles
    Summons a Totem which uses this Skill
    50% of Physical Damage Converted to Fire Damage
    Consecrated Ground grants Immunity to Curses to you and Allies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Template:Isl
  • Synthesised shields with the Immune to Curses if Corrupted mod

Unique and normal monsters with Curse Immunity

References

  1. Qarl (May 26, 2016). "Development Manifesto: 2.3.0 Balance". Official Path of Exile Forums. Retrieved May 26, 2016.