Module:Game: Difference between revisions

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-- Characters.dat
-- Characters.dat
game.constants.characters = {
game.constants.characters = {
     [0] = {
     Marauder = {
         full = 'Marauder',
         id = 0,
     },
     },
     [1] = {
     Witch = {
         full = 'Witch',
         id = 1,
     },
     },
     [2] = {
     Scion = {
         full = 'Scion',
         id = 2,
     },
     },
     [3] = {
     Ranger = {
         full = 'Ranger',
         id = 3,
     },
     },
     [4] = {
     Duelist = {
         full = 'Duelist',
         id = 4,
     },
     },
     [5] = {
     Shadow = {
         full = 'Shadow',
         id = 5,
     },
     },
     [6] = {
     Templar = {
         full = 'Templar',
         id = 6,
     },
     },
}
}
Line 40: Line 40:
-- Ascendancy.dat
-- Ascendancy.dat
game.constants.ascendancy = {
game.constants.ascendancy = {
     [0] = {
     Juggernaut = {
         full = 'Juggernaut',
         id = 0,
         character = 0,
         character = 0,
     },
     },
     [1] = {
     Berserker = {
         full = 'Berserker',
         id = 1,
         character = 0,
         character = 0,
     },
     },
     [2] = {
     Chieftain = {
         full = 'Chieftain',
         id = 2,
         character = 0,
         character = 0,
     },
     },
     [3] = {
     Raider = {
         full = 'Raider',
         id = 3,
         character = 3,
         character = 3,
     },
     },
     [4] = {
     Deadeye = {
         full = 'Deadeye',
         id = 4,
         character = 3,
         character = 3,
     },
     },
     [5] = {
     Pathfinder = {
         full = 'Pathfinder',
         id = 5,
         character = 3,
         character = 3,
     },
     },
     [6] = {
     Occultist = {
         full = 'Occultist',
         id = 6,
         character = 1,
         character = 1,
     },
     },
     [7] = {
     Elementalist = {
         full = 'Elementalist',
         id = 7,
         character = 1,
         character = 1,
     },
     },
     [8] = {
     Necromancer = {
         full = 'Necromancer',
         id = 8,
         character = 1,
         character = 1,
     },
     },
     [9] = {
     Slayer = {
         full = 'Slayer',
         id = 9,
         character = 4,
         character = 4,
     },
     },
     [10] = {
     Gladiator = {
         full = 'Gladiator',
         id = 10,
         character = 4,
         character = 4,
     },
     },
     [11] = {
     Champion = {
         full = 'Champion',
         id = 11,
         character = 4,
         character = 4,
     },
     },
     [12] = {
     Inquisitor = {
         full = 'Inquisitor',
         id = 12,
         character = 6,
         character = 6,
     },
     },
     [13] = {
     Hierophant = {
         full = 'Hierophant',
         id = 13,
         character = 6,
         character = 6,
     },
     },
     [14] = {
     Guardian = {
         full = 'Guardian',
         id = 14,
         character = 6,
         character = 6,
     },
     },
     [15] = {
     Assassin = {
         full = 'Assassin',
         id = 15,
         character = 5,
         character = 5,
     },
     },
     [16] = {
     Trickster = {
         full = 'Trickster',
         id = 16,
         character = 5,
         character = 5,
     },
     },
     [17] = {
     Saboteur = {
         full = 'Saboteur',
         id = 17,
         character = 5,
         character = 5,
     },
     },
     [18] = {
     Ascendant = {
         full = 'Ascendant',
         id = 18,
         character = 2,
         character = 2,
     },
     },

Revision as of 00:24, 3 January 2017

Module documentation[view] [edit] [history] [purge]


This is a meta module.

This module is meant to be used only by other modules. It should not be invoked in wikitext.

Overview

This module holds some constants and functions related to path of exile in general.

Stucture

The module has the following structure

game.constants General game constants, such as the attributes or classes
game.constants.item item constants
game.constants.mod Mod constants

Data

Table Id Description Available keys Extra keys
full long_upper long_lower short_upper short_lower
game.constants.characters Character
  • id - internal id
game.constants.ascendancy Ascendancy class
  • id - internal id
  • character - character id
game.constants.attributes Attributes
game.constants.damage_types Damage type
game.constants.difficulties Difficulties
  • resistances - resist cap
  • minimum_level - minimum required level to enter
  • label - one letter label
game.constants.passive_types Passive skill
  • type - 'normal' or 'ascendancy'
game.constants.tags internal tags
game.constants.item.rarity Rarity
game.constants.item.class Item class
game.constants.item.gem_tags Gem tags
game.constants.mod.domains Mod Domain
game.constants.mod.generation_types Mod Generation Type

Usage

This module should be loaded with mw.loadData().

ru:Модуль:Game de:Modul:Game

local game = {}

game.level_requirement =
{
    full = 'Level Requirement',
    long_upper = 'Level Requirement',
    long_lower = 'Level requirement',
    short_upper = 'Req. Lv.',
    short_lowerr = 'req. lv.',
    icon = '[[Image:Level up icon small.png‎|link=|Lvl.]]',
}

game.constants = {}

-- Characters.dat
game.constants.characters = {
    Marauder = {
        id = 0,
    },
    Witch = {
        id = 1,
    },
    Scion = {
        id = 2,
    },
    Ranger = {
        id = 3,
    },
    Duelist = {
        id = 4,
    },
    Shadow = {
        id = 5,
    },
    Templar = {
        id = 6,
    },
}

-- Ascendancy.dat
game.constants.ascendancy = {
    Juggernaut = {
        id = 0,
        character = 0,
    },
    Berserker = {
        id = 1,
        character = 0,
    },
    Chieftain = {
        id = 2,
        character = 0,
    },
    Raider = {
        id = 3,
        character = 3,
    },
    Deadeye = {
        id = 4,
        character = 3,
    },
    Pathfinder = {
        id = 5,
        character = 3,
    },
    Occultist = {
        id = 6,
        character = 1,
    },
    Elementalist = {
        id = 7,
        character = 1,
    },
    Necromancer = {
        id = 8,
        character = 1,
    },
    Slayer = {
        id = 9,
        character = 4,
    },
    Gladiator = {
        id = 10,
        character = 4,
    },
    Champion = {
        id = 11,
        character = 4,
    },
    Inquisitor = {
        id = 12,
        character = 6,
    },
    Hierophant = {
        id = 13,
        character = 6,
    },
    Guardian = {
        id = 14,
        character = 6,
    },
    Assassin = {
        id = 15,
        character = 5,
    },
    Trickster = {
        id = 16,
        character = 5,
    },
    Saboteur = {
        id = 17,
        character = 5,
    },
    Ascendant = {
        id = 18,
        character = 2,
    },
}

game.constants.attributes = {
    {
        full = 'Strength',
        long_upper = 'Strength',
        long_lower = 'strength',
        short_upper = 'Str',
        short_lower = 'str',
        icon = '[[Image:StrengthIcon small.png|link=|Str.]]',
    },
    {
        full = 'Dexterity',
        long_upper = 'Dexterity',
        long_lower = 'dexterity',
        short_upper = 'Dex',
        short_lower = 'dex',
        icon = '[[Image:DexterityIcon small.png|link=|Dex.]]',
    },
    {
        full = 'Intelligence',
        long_upper = 'Intelligence',
        long_lower = 'intelligence',
        short_upper = 'Int',
        short_lower = 'int',
        icon = '[[Image:IntelligenceIcon small.png|link=|Int.]]',
    },
}

game.constants.damage_types = {
    {
        short_upper = 'Physical',
        short_lower = 'physical',
    },
    {
        short_upper = 'Fire',
        short_lower = 'fire',
    },
    {
        short_upper = 'Cold',
        short_lower = 'cold',
    },
    {
        short_upper = 'Lightning',
        short_lower = 'lightning',
    },
    {
        short_upper = 'Chaos',
        short_lower = 'chaos',
    },
}

-- Difficulties.dat
game.constants.difficulties = {
    {
        full = 'Normal',
        long_upper = 'Normal',
        long_lower = 'normal',
        resistances = 100,
        minimum_level = 0,
        label = 'N',
    },
    {
        full = 'Cruel',
        long_upper = 'Cruel',
        long_lower = 'cruel',
        resistances = 120,
        minimum_level = 20,
        label = 'C',
    },
    {
        full = 'Merciless',
        long_upper = 'Merciless',
        long_lower = 'merciless',
        resistances = 160,
        minimum_level = 35,
        label = 'M',
    },
}

game.constants.difficulties_name_to_index = {
    Normal = 1,
    Cruel = 2,
    Merciless = 3,
    normal = 1,
    cruel = 2,
    merciless = 3,
}

game.constants.passive_types = {
    ['basic'] = {
        short_upper = 'Basic',
        long_upper = 'Basic passive skill',
        type = 'normal',
    },
    ['notable'] = {
        short_upper = 'Notable',
        long_upper = 'Notable passive skill',
        type = 'normal',
    },
    ['keystone'] = {
        short_upper = 'Keystone',
        long_upper = 'Keystone passive skill',
        type = 'normal',
    },
    ['ascendancy basic'] = {
        short_upper = 'Ascendancy basic',
        long_upper = 'Basic ascendancy skill',
        type = 'ascendancy',
    },
    ['ascendancy notable'] = {
        short_upper = 'Ascendancy notable',
        long_upper = 'Notable ascendancy skill',
        type = 'ascendancy',
    },
}

-- Tags.dat
game.constants.tags = {
    {
        full = 'default',
    },
    {
        full = 'shield',
    },
    {
        full = 'ring',
    },
    {
        full = 'amulet',
    },
    {
        full = 'boots',
    },
    {
        full = 'bow',
    },
    {
        full = 'equipment',
    },
    {
        full = 'armour',
    },
    {
        full = 'weapon',
    },
    {
        full = 'wand',
    },
    {
        full = 'staff',
    },
    {
        full = 'mace',
    },
    {
        full = 'sword',
    },
    {
        full = 'dagger',
    },
    {
        full = 'claw',
    },
    {
        full = 'axe',
    },
    {
        full = 'body_armour',
    },
    {
        full = 'life_flask',
    },
    {
        full = 'mana_flask',
    },
    {
        full = 'hybrid_flask',
    },
    {
        full = 'flask',
    },
    {
        full = 'quiver',
    },
    {
        full = 'gloves',
    },
    {
        full = 'onehand',
    },
    {
        full = 'twohand',
    },
    {
        full = 'helmet',
    },
    {
        full = 'belt',
    },
    {
        full = 'gem',
    },
    {
        full = 'relic',
    },
    {
        full = 'not_str',
    },
    {
        full = 'not_dex',
    },
    {
        full = 'not_int',
    },
    {
        full = 'ranged',
    },
    {
        full = 'not_for_sale',
    },
    {
        full = 'caster',
    },
    {
        full = 'magic',
    },
    {
        full = 'rare',
    },
    {
        full = 'sceptre',
    },
    {
        full = 'str_armour',
    },
    {
        full = 'dex_armour',
    },
    {
        full = 'int_armour',
    },
    {
        full = 'str_dex_armour',
    },
    {
        full = 'str_int_armour',
    },
    {
        full = 'dex_int_armour',
    },
    {
        full = 'str_dex_int_armour',
    },
    {
        full = 'focus',
    },
    {
        full = 'utility_flask',
    },
    {
        full = 'critical_utility_flask',
    },
    {
        full = 'humanoid',
    },
    {
        full = 'mammal_beast',
    },
    {
        full = 'reptile_beast',
    },
    {
        full = 'skeleton',
    },
    {
        full = 'zombie',
    },
    {
        full = 'ghost',
    },
    {
        full = 'earth_elemental',
    },
    {
        full = 'water_elemental',
    },
    {
        full = 'demon',
    },
    {
        full = 'map',
    },
    {
        full = 'rapier',
    },
    {
        full = 'necromancer_raisable',
    },
    {
        full = 'lots_of_life',
    },
    {
        full = 'indoors_area',
    },
    {
        full = 'beach',
    },
    {
        full = 'dungeon',
    },
    {
        full = 'cave',
    },
    {
        full = 'forest',
    },
    {
        full = 'swamp',
    },
    {
        full = 'mountain',
    },
    {
        full = 'temple',
    },
    {
        full = 'urban',
    },
    {
        full = 'high_level_map',
    },
    {
        full = 'human',
    },
    {
        full = 'beast',
    },
    {
        full = 'undead',
    },
    {
        full = 'construct',
    },
    {
        full = 'insect',
    },
    {
        full = 'spider',
    },
    {
        full = 'undying',
    },
    {
        full = 'goatman',
    },
    {
        full = 'stone_construct',
    },
    {
        full = 'fishing_rod',
    },
    {
        full = 'one_hand_weapon',
    },
    {
        full = 'two_hand_weapon',
    },
    {
        full = 'atziri1',
    },
    {
        full = 'atziri2',
    },
    {
        full = 'drops_no_mods',
    },
    {
        full = 'drops_no_rares',
    },
    {
        full = 'drops_no_quality',
    },
    {
        full = 'drops_no_sockets',
    },
    {
        full = 'drops_not_dupeable',
    },
    {
        full = 'shore',
    },
    {
        full = 'darkshore',
    },
    {
        full = 'inland',
    },
    {
        full = 'prison',
    },
    {
        full = 'axis',
    },
    {
        full = 'cavern',
    },
    {
        full = 'southernforest',
    },
    {
        full = 'southernforest2',
    },
    {
        full = 'church',
    },
    {
        full = 'sins',
    },
    {
        full = 'forestdark',
    },
    {
        full = 'weavers',
    },
    {
        full = 'inca',
    },
    {
        full = 'city1',
    },
    {
        full = 'city2',
    },
    {
        full = 'city3',
    },
    {
        full = 'crematorium',
    },
    {
        full = 'catacombs',
    },
    {
        full = 'solaris',
    },
    {
        full = 'docks',
    },
    {
        full = 'sewers',
    },
    {
        full = 'barracks',
    },
    {
        full = 'lunaris',
    },
    {
        full = 'gardens',
    },
    {
        full = 'library',
    },
    {
        full = 'scepter',
    },
    {
        full = 'secret_area',
    },
    {
        full = 'limited_strongbox_benefits',
    },
    {
        full = 'no_caster_mods',
    },
    {
        full = 'no_attack_mods',
    },
    {
        full = 'red_blood',
    },
    {
        full = 'ghost_blood',
    },
    {
        full = 'mud_blood',
    },
    {
        full = 'insect_blood',
    },
    {
        full = 'bones',
    },
    {
        full = 'water',
    },
    {
        full = 'noblood',
    },
    {
        full = 'unusable_corpse',
    },
    {
        full = 'hidden_monster',
    },
    {
        full = 'devourer',
    },
    {
        full = 'wb_basic',
    },
    {
        full = 'wb_support',
    },
    {
        full = 'wb_elite',
    },
    {
        full = 'wb_leader',
    },
    {
        full = 'rare_minion',
    },
    {
        full = 'undeletable_corpse',
    },
    {
        full = 'jewel',
    },
    {
        full = 'strjewel',
    },
    {
        full = 'dexjewel',
    },
    {
        full = 'intjewel',
    },
    {
        full = 'gladiator',
    },
    {
        full = 'karui',
    },
    {
        full = 'flying',
    },
    {
        full = 'large_model',
    },
    {
        full = 'specific_weapon',
    },
    {
        full = 'two_handed_mod',
    },
    {
        full = 'dual_wielding_mod',
    },
    {
        full = 'shield_mod',
    },
    {
        full = 'one_handed_mod',
    },
    {
        full = 'melee_mod',
    },
    {
        full = 'twostonering',
    },
    {
        full = 'poison_zombie',
    },
    {
        full = 'divination_card',
    },
    {
        full = 'currency',
    },
    {
        full = 'no_divine',
    },
    {
        full = 'unique_map',
    },
    {
        full = 'low_tier_map',
    },
    {
        full = 'mid_tier_map',
    },
    {
        full = 'top_tier_map',
    },
    {
        full = 'old_map',
    },
    {
        full = 'act_boss_area',
    },
    {
        full = 'no_tempests',
    },
    {
        full = 'cannot_be_twinned',
    },
    {
        full = 'no_shroud_walker',
    },
    {
        full = 'no_echo',
    },
    {
        full = 'immobile',
    },
    {
        full = 'limited_tempests',
    },
    {
        full = 'small_staff',
    },
    {
        full = 'tier15_map',
    },
    {
        full = 'support_gem',
    },
    {
        full = 'level_capped_gem',
    },
    {
        full = 'tier14_map',
    },
    {
        full = 'no_effect_flask_mod',
    },
    {
        full = 'area_with_water',
    },
    {
        full = 'no_bloodlines',
    },
    {
        full = 'has_caster_mod',
    },
    {
        full = 'has_attack_mod',
    },
    {
        full = 'tier5_map',
    },
    {
        full = 'maraketh',
    },
    {
        full = 'uses_suicide_explode',
    },
    {
        full = 'cannot_be_monolith',
    },
    {
        full = 'no_zana_quests',
    },
    {
        full = 'atlas_base_type',
    },
    {
        full = 'ringatlas1',
    },
    {
        full = 'ringatlas2',
    },
    {
        full = 'amuletatlas1',
    },
    {
        full = 'amuletatlas2',
    },
    {
        full = 'beltatlas1',
    },
    {
        full = 'beltatlas2',
    },
    {
        full = 'helmetatlas1',
    },
    {
        full = 'bootsatlas1',
    },
    {
        full = 'bootsatlas2',
    },
    {
        full = 'bootsatlas3',
    },
    {
        full = 'glovesatlasstr',
    },
    {
        full = 'glovesatlasdex',
    },
    {
        full = 'glovesatlasint',
    },
    {
        full = 'shaped_map',
    },
    {
        full = 'no_boss',
    },
    {
        full = 'no_monster_packs',
    },
    {
        full = 'no_strongboxes',
    },
    {
        full = 'hall_of_grandmasters',
    },
    {
        full = 'vaults_of_atziri',
    },
    {
        full = 'cowards_trial',
    },
    {
        full = 'breach_map',
    },
}

game.constants.item = {}

game.constants.item.jewel_radius_to_size = {
    [800] = 'Small',
    [1200] = 'Medium',
    [1500] = 'Large',
}

game.constants.item.rarity = {
    {
        full = 'Normal',
        long_upper = 'Normal',
        long_lower = 'normal',
    },
    {
        full = 'Magic',
        long_upper = 'Magic',
        long_lower = 'magic',
    },
    {
        full = 'Rare',
        long_upper = 'Rare',
        long_lower = 'rare',
    },
    {
        full = 'Unique',
        long_upper = 'Unique',
        long_lower = 'unique',
    },
}

-- ItemClassDisplay.dat
game.constants.item.class = {
    [1] = {
        full = 'Life Flasks',
        long_upper = 'Life Flasks',
        long_lower = 'life flasks',
        category = 'Flasks',
    },
    [2] = {
        full = 'Mana Flasks',
        long_upper = 'Mana Flasks',
        long_lower = 'mana flasks',
        category = 'Flasks',
    },
    [3] = {
        full = 'Hybrid Flasks',
        long_upper = 'Hybrid Flasks',
        long_lower = 'hybrid flasks',
        category = 'Flasks',
    },
    [4] = {
        full = 'Currency',
        long_upper = 'Currency',
        long_lower = 'currency',
        category = 'Other',
    },
    [5] = {
        full = 'Amulets',
        long_upper = 'Amulets',
        long_lower = 'amulets',
        category = 'Jewellery',
    },
    [6] = {
        full = 'Rings',
        long_upper = 'Rings',
        long_lower = 'rings',
        category = 'Jewellery',
    },
    [7] = {
        full = 'Claws',
        long_upper = 'Claws',
        long_lower = 'claws',
        category = 'One Handed Weapon',
    },
    [8] = {
        full = 'Daggers',
        long_upper = 'Daggers',
        long_lower = 'daggers',
        category = 'One Handed Weapon',
    },
    [9] = {
        full = 'Wands',
        long_upper = 'Wands',
        long_lower = 'wands',
        category = 'One Handed Weapon',
    },
    [10] = {
        full = 'One Hand Swords',
        long_upper = 'One Hand Swords',
        long_lower = 'one hand swords',
        category = 'One Handed Weapon',
    },
    [11] = {
        full = 'Thrusting One Hand Swords',
        long_upper = 'Thrusting One Hand Swords',
        long_lower = 'thrusting one hand swords',
        category = 'One Handed Weapon',
    },
    [12] = {
        full = 'One Hand Axes',
        long_upper = 'One Hand Axes',
        long_lower = 'one hand axes',
        category = 'One Handed Weapon',
    },
    [13] = {
        full = 'One Hand Maces',
        long_upper = 'One Hand Maces',
        long_lower = 'one hand maces',
        category = 'One Handed Weapon',
    },
    [14] = {
        full = 'Bows',
        long_upper = 'Bows',
        long_lower = 'bows',
        category = 'Two Handed Weapon',
    },
    [15] = {
        full = 'Staves',
        long_upper = 'Staves',
        long_lower = 'staves',
        category = 'Two Handed Weapon',
    },
    [16] = {
        full = 'Two Hand Swords',
        long_upper = 'Two Hand Swords',
        long_lower = 'two hand swords',
        category = 'Two Handed Weapon',
    },
    [17] = {
        full = 'Two Hand Axes',
        long_upper = 'Two Hand Axes',
        long_lower = 'two hand axes',
        category = 'Two Handed Weapon',
    },
    [18] = {
        full = 'Two Hand Maces',
        long_upper = 'Two Hand Maces',
        long_lower = 'two hand maces',
        category = 'Two Handed Weapon',
    },
    [19] = {
        full = 'Active Skill Gems',
        long_upper = 'Active Skill Gems',
        long_lower = 'active skill gems',
        category = 'Gems',
    },
    [20] = {
        full = 'Support Skill Gems',
        long_upper = 'Support Skill Gems',
        long_lower = 'support skill gems',
        category = 'Gems',
    },
    [21] = {
        full = 'Quivers',
        long_upper = 'Quivers',
        long_lower = 'quivers',
        category = 'Off-hand',
    },
    [22] = {
        full = 'Belts',
        long_upper = 'Belts',
        long_lower = 'belts',
        category = 'Jewellery',
    },
    [23] = {
        full = 'Gloves',
        long_upper = 'Gloves',
        long_lower = 'gloves',
        category = 'Armor',
    },
    [24] = {
        full = 'Boots',
        long_upper = 'Boots',
        long_lower = 'boots',
        category = 'Armor',
    },
    [25] = {
        full = 'Body Armours',
        long_upper = 'Body Armours',
        long_lower = 'body armours',
        category = 'Armor',
    },
    [26] = {
        full = 'Helmets',
        long_upper = 'Helmets',
        long_lower = 'helmets',
        category = 'Armor',
    },
    [27] = {
        full = 'Shields',
        long_upper = 'Shields',
        long_lower = 'shields',
        category = 'Off-hand',
    },
    [28] = {
        full = 'Small Relics',
        long_upper = 'Small Relics',
        long_lower = 'small relics',
        category = '',
    },
    [29] = {
        full = 'Medium Relics',
        long_upper = 'Medium Relics',
        long_lower = 'medium relics',
        category = '',
    },
    [30] = {
        full = 'Large Relics',
        long_upper = 'Large Relics',
        long_lower = 'large relics',
        category = '',
    },
    [31] = {
        full = 'Stackable Currency',
        long_upper = 'Stackable Currency',
        long_lower = 'stackable currency',
        category = '',
    },
    [32] = {
        full = 'Quest Items',
        long_upper = 'Quest Items',
        long_lower = 'quest items',
        category = '',
    },
    [33] = {
        full = 'Sceptres',
        long_upper = 'Sceptres',
        long_lower = 'sceptres',
        category = 'One Handed Weapon',
    },
    [34] = {
        full = 'Utility Flasks',
        long_upper = 'Utility Flasks',
        long_lower = 'utility flasks',
        category = 'Flasks',
    },
    [35] = {
        full = 'Critical Utility Flasks',
        long_upper = 'Critical Utility Flasks',
        long_lower = 'critical utility flasks',
        category = '',
    },
    [36] = {
        full = 'Maps',
        long_upper = 'Maps',
        long_lower = 'maps',
        category = 'Other',
    },
    [37] = {
        full = 'Unarmed',
        long_upper = 'Unarmed',
        long_lower = 'Unarmed',
        category = '',
    },
    [38] = {
        full = 'Fishing Rods',
        long_upper = 'Fishing Rods',
        long_lower = 'fishing rods',
        category = '',
    },
    [39] = {
        full = 'Map Fragments',
        long_upper = 'Map Fragments',
        long_lower = 'map fragments',
        category = 'Other',
    },
    [40] = {
        full = 'Hideout Doodads',
        long_upper = 'Hideout Doodads',
        long_lower = 'hideout doodads',
        category = '',
    },
    [41] = {
        full = 'Microtransactions',
        long_upper = 'Microtransactions',
        long_lower = 'microtransactions',
        category = '',
    },
    [42] = {
        full = 'Jewel',
        long_upper = 'Jewel',
        long_lower = 'jewel',
        category = 'Other',
    },
    [43] = {
        full = 'Divination Card',
        long_upper = 'Divination Card',
        long_lower = 'divination card',
        category = 'Other',
    },
    [44] = {
        full = 'Labyrinth Item',
        long_upper = 'Labyrinth Item',
        long_lower = 'labyrinth item',
        category = '',
    },
    [45] = {
        full = 'Labyrinth Trinket',
        long_upper = 'Labyrinth Trinket',
        long_lower = 'labyrinth trinket',
        category = '',
    },
    [46] = {
        full = 'Labyrinth Map Item',
        long_upper = 'Labyrinth Map Item',
        long_lower = 'labyrinth map item',
        category = 'Other',
    },
    [47] = {
        full = 'Breachstone',
        long_upper = 'Breachstone',
        long_lower = 'breachstone',
        category = '',
    },
}

game.constants.item.gem_tags = {
    {
        full = 'Fire',
        long_upper = 'Fire',
        long_lower = 'fire',
        short_upper = 'Fire',
        short_lower = 'fire',
    },
    {
        full = 'Cold',
        long_upper = 'Cold',
        long_lower = 'cold',
        short_upper = 'Cold',
        short_lower = 'cold',
    },
    {
        full = 'Lightning',
        long_upper = 'Lightning',
        long_lower = 'lightning',
        short_upper = 'Lightning',
        short_lower = 'lightning',
    },
    {
        full = 'Chaos',
        long_upper = 'Chaos',
        long_lower = 'chaos',
        short_upper = 'Chaos',
        short_lower = 'chaos',
    },
    {
        full = 'Spell',
        long_upper = 'Spell',
        long_lower = 'spell',
        short_upper = 'Spell',
        short_lower = 'spell',
    },
    {
        full = 'Projectile',
        long_upper = 'Projectile',
        long_lower = 'projectile',
        short_upper = 'Projectile',
        short_lower = 'projectile',
    },
    {
        full = 'Bow',
        long_upper = 'Bow',
        long_lower = 'bow',
        short_upper = 'Bow',
        short_lower = 'bow',
    },
    {
        full = 'Melee',
        long_upper = 'Melee',
        long_lower = 'melee',
        short_upper = 'Melee',
        short_lower = 'melee',
    },
    {
        full = 'Minion',
        long_upper = 'Minion',
        long_lower = 'minion',
        short_upper = 'Minion',
        short_lower = 'minion',
    },
    {
        full = '',
        long_upper = '',
        long_lower = 'strength',
        short_upper = '',
        short_lower = 'strength',
    },
    {
        full = '',
        long_upper = '',
        long_lower = 'dexterity',
        short_upper = '',
        short_lower = 'dexterity',
    },
    {
        full = '',
        long_upper = '',
        long_lower = 'intelligence',
        short_upper = '',
        short_lower = 'intelligence',
    },
    {
        full = 'Aura',
        long_upper = 'Aura',
        long_lower = 'aura',
        short_upper = 'Aura',
        short_lower = 'aura',
    },
    {
        full = 'Attack',
        long_upper = 'Attack',
        long_lower = 'attack',
        short_upper = 'Attack',
        short_lower = 'attack',
    },
    {
        full = 'AoE',
        long_upper = 'AoE',
        long_lower = 'area',
        short_upper = 'AoE',
        short_lower = 'area',
    },
    {
        full = 'Duration',
        long_upper = 'Duration',
        long_lower = 'duration',
        short_upper = 'Duration',
        short_lower = 'duration',
    },
    {
        full = 'Support',
        long_upper = 'Support',
        long_lower = 'support',
        short_upper = 'Support',
        short_lower = 'support',
    },
    {
        full = 'Curse',
        long_upper = 'Curse',
        long_lower = 'curse',
        short_upper = 'Curse',
        short_lower = 'curse',
    },
    {
        full = 'Chaining',
        long_upper = 'Chaining',
        long_lower = 'chaining',
        short_upper = 'Chaining',
        short_lower = 'chaining',
    },
    {
        full = 'Totem',
        long_upper = 'Totem',
        long_lower = 'totem',
        short_upper = 'Totem',
        short_lower = 'totem',
    },
    {
        full = 'Trap',
        long_upper = 'Trap',
        long_lower = 'trap',
        short_upper = 'Trap',
        short_lower = 'trap',
    },
    {
        full = 'Mine',
        long_upper = 'Mine',
        long_lower = 'mine',
        short_upper = 'Mine',
        short_lower = 'mine',
    },
    {
        full = 'Movement',
        long_upper = 'Movement',
        long_lower = 'movement',
        short_upper = 'Movement',
        short_lower = 'movement',
    },
    {
        full = 'Cast',
        long_upper = 'Cast',
        long_lower = 'cast',
        short_upper = 'Cast',
        short_lower = 'cast',
    },
    {
        full = 'Vaal',
        long_upper = 'Vaal',
        long_lower = 'vaal',
        short_upper = 'Vaal',
        short_lower = 'vaal',
    },
    {
        full = '',
        long_upper = '',
        long_lower = 'active_skill',
        short_upper = '',
        short_lower = 'active_skill',
    },
    {
        full = 'Trigger',
        long_upper = 'Trigger',
        long_lower = 'trigger',
        short_upper = 'Trigger',
        short_lower = 'trigger',
    },
    {
        full = 'Warcry',
        long_upper = 'Warcry',
        long_lower = 'warcry',
        short_upper = 'Warcry',
        short_lower = 'warcry',
    },
    {
        full = 'Golem',
        long_upper = 'Golem',
        long_lower = 'golem',
        short_upper = 'Golem',
        short_lower = 'golem',
    },
    {
        full = 'Channelling',
        long_upper = 'Channelling',
        long_lower = 'channelling',
        short_upper = 'Channelling',
        short_lower = 'channelling',
    },
}

-- NPCMaster.dat
game.constants.masters = {
    {
        full = 'Vorici, Master Assassin',
        long_upper = 'Vorici, Master Assassin',
        short_upper = 'Vorici',
        short_lower = 'vorici',
    },
    {
        full = 'Tora, Master of the Hunt',
        long_upper = 'Tora, Master of the Hunt',
        short_upper = 'Tora',
        short_lower = 'tora',
    },
    {
        full = 'Catarina, Master of the Dead',
        long_upper = 'Catarina, Master of the Dead',
        short_upper = 'Catarina',
        short_lower = 'catarina',
    },
    {
        full = 'Zana, Master Cartographer',
        long_upper = 'Zana, Master Cartographer',
        short_upper = 'Zana',
        short_lower = 'zana',
    },
    {
        full = 'Vagan, Weaponmaster',
        long_upper = 'Vagan, Weaponmaster',
        short_upper = 'Vagan',
        short_lower = 'vagan',
    },
    {
        full = 'Elreon, Loremaster',
        long_upper = 'Elreon, Loremaster',
        short_upper = 'Elreon',
        short_lower = 'elreon',
    },
    {
        full = 'Haku, Armourmaster',
        long_upper = 'Haku, Armourmaster',
        short_upper = 'Haku',
        short_lower = 'haku',
    },
    {
        full = 'Leo, Master of the Arena',
        long_upper = 'Leo, Master of the Arena',
        short_upper = 'Leo',
        short_lower = 'leo',
    },
}

game.constants.mod = {}
-- ModDomains.dat, reversed
game.constants.mod.domains = {
    [1] = {
        short_upper = 'Item',
        short_lower = 'item',
    },
    [2] = {
        short_upper = 'Flask',
        short_lower = 'flask',
    },
    [3] = {
        short_upper = 'Monster',
        short_lower = 'monster',
    },
    [4] = {
        short_upper = 'Chest',
        short_lower = 'chest',
    },
    [5] = {
        short_upper = 'Area',
        short_lower = 'area',
    },
    --[6] = {},
    --[7] = {},
    --[8] = {},
    [9] = {
        short_upper = 'Stance',
        short_lower = 'stance',
    },
    [10] = {
        short_upper = 'Master',
        short_lower = 'master',
    },
    [11] = {
        short_upper = 'Jewel',
        short_lower = 'jewel',
    },
    [12] = {
        short_upper = 'Atlas',
        short_lower = 'atlas',
    },
}

-- ModGenerationTypes.dat
game.constants.mod.generation_types = {
    [1] = {
        full = 'Prefix',
        short_upper = 'Prefix',
        short_lower = 'prefix',
    },
    [2] = {
        full = 'Suffix',
        short_upper = 'Suffix',
        short_lower = 'suffix',
    },
    -- given mod
    [3] = {
        full = 'Unique',
        short_upper = 'Unique',
        short_lower = 'unique',
    },
    [4] = {
        full = 'Nemesis',
        short_upper = 'Nemesis',
        short_lower = 'nemesis',
    },
    [5] = {
        full = 'Corrupted',
        short_upper = 'Corrupted',
        short_lower = 'corrupted',
    },
    [6] = {
        full = 'Bloodlines',
        short_upper = 'Bloodlines',
        short_lower = 'bloodlines',
    },
    [7] = {
        full = 'Torment',
        short_upper = 'Torment',
        short_lower = 'Torment',
    },
    [8] = {
        full = 'Tempest',
        short_upper = 'Tempest',
        short_lower = 'tempest',
    },
    [9] = {
        full = 'Talisman',
        short_upper = 'Talisman',
        short_lower = 'talisman',
    },
    [10] = {
        full = 'Enchantment',
        short_upper = 'Enchantment',
        short_lower = 'enchantment',
    },
    [11] = {
        full = 'Essence',
        short_upper = 'Essence',
        short_lower = 'essence',
    },
}

return game