Module:Game: Difference between revisions

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>OmegaK2
(added a ton of constants)
>OmegaK2
(missing generation types added)
Line 516: Line 516:
     },
     },
     [5] = {
     [5] = {
         short_upper = 'Map',
         short_upper = 'Area',
         short_lower = 'map',
         short_lower = 'area',
     },
     },
     --[6] = {},
     --[6] = {},
Line 538: Line 538:
game.constants.mod.generation_types = {
game.constants.mod.generation_types = {
     [1] = {
     [1] = {
        full = 'Prefix',
         short_upper = 'Prefix',
         short_upper = 'Prefix',
         short_lower = 'prefix',
         short_lower = 'prefix',
     },
     },
     [2] = {
     [2] = {
        full = 'Suffix',
         short_upper = 'Suffix',
         short_upper = 'Suffix',
         short_lower = 'suffix',
         short_lower = 'suffix',
Line 547: Line 549:
     -- given mod
     -- given mod
     [3] = {
     [3] = {
        full = 'Unique',
         short_upper = 'Unique',
         short_upper = 'Unique',
         short_lower = 'unique',
         short_lower = 'unique',
     },
     },
     --[4] = {},
     [4] = {
        full = 'Nemesis',
        short_upper = 'Nemesis',
        short_lower = 'nemesis',
    },
     [5] = {
     [5] = {
        full = 'Corrupted',
         short_upper = 'Corrupted',
         short_upper = 'Corrupted',
         short_lower = 'corrupted',
         short_lower = 'corrupted',
     },
     },
     --[6] = {},
     [6] = {
     --[7] = {},
        full = 'Bloodlines',
        short_upper = 'Bloodlines',
        short_lower = 'bloodlines',
    },
     [7] = {
        full = 'Torment',
        short_upper = 'Torment',
        short_lower = 'Torment',
    },
     [8] = {
     [8] = {
        full = 'Tempest',
         short_upper = 'Tempest',
         short_upper = 'Tempest',
         short_lower = 'tempest',
         short_lower = 'tempest',

Revision as of 18:09, 17 November 2015

Module documentation[view] [edit] [history] [purge]


This is a meta module.

This module is meant to be used only by other modules. It should not be invoked in wikitext.

Overview

This module holds some constants and functions related to path of exile in general.

Stucture

The module has the following structure

game.constants General game constants, such as the attributes or classes
game.constants.item item constants
game.constants.mod Mod constants

Data

Table Id Description Available keys Extra keys
full long_upper long_lower short_upper short_lower
game.constants.characters Character
  • id - internal id
game.constants.ascendancy Ascendancy class
  • id - internal id
  • character - character id
game.constants.attributes Attributes
game.constants.damage_types Damage type
game.constants.difficulties Difficulties
  • resistances - resist cap
  • minimum_level - minimum required level to enter
  • label - one letter label
game.constants.passive_types Passive skill
  • type - 'normal' or 'ascendancy'
game.constants.tags internal tags
game.constants.item.rarity Rarity
game.constants.item.class Item class
game.constants.item.gem_tags Gem tags
game.constants.mod.domains Mod Domain
game.constants.mod.generation_types Mod Generation Type

Usage

This module should be loaded with mw.loadData().

ru:Модуль:Game de:Modul:Game

local game = {}

game.constants = {}
game.constants.attributes = {
    {
        long_upper = 'Strength',
        long_lower = 'strength',
        short_upper = 'Str',
        short_lower = 'str',
    }, 
    {
        long_upper = 'Dexterity',
        long_lower = 'dexterity',
        short_upper = 'Dex',
        short_lower = 'dex',
    }, 
    {
        long_upper = 'Intelligence',
        long_lower = 'intelligence',
        short_upper = 'Int',
        short_lower = 'int',
    },
}

game.constants.damage_types = {
    {
        short_upper = 'Physical',
        short_lower = 'physical',
    },
    {
        short_upper = 'Fire',
        short_lower = 'fire',
    },
    {
        short_upper = 'Cold',
        short_lower = 'cold',
    },
    {
        short_upper = 'Lightning',
        short_lower = 'lightning',
    },
    {
        short_upper = 'Chaos',
        short_lower = 'chaos',
    },
}

game.constants.item = {}

game.constants.item.rarity = {
    {
        full = 'Normal',
        long_upper = 'Normal',
        long_lower = 'normal',
    },
    {
        full = 'Magic',
        long_upper = 'Magic',
        long_lower = 'magic',
    },
    {
        full = 'Rare',
        long_upper = 'Rare',
        long_lower = 'rare',
    },
    {
        full = 'Unique',
        long_upper = 'Unique',
        long_lower = 'unique',
    },
}

-- ItemClassDisplay.dat
game.constants.item.class = {
    [1] = {
        full = 'Life Flasks',
        long_upper = 'Life Flasks',
        long_lower = 'life flasks',
    },
    [2] = {
        full = 'Mana Flasks',
        long_upper = 'Mana Flasks',
        long_lower = 'mana flasks',
    },
    [3] = {
        full = 'Hybrid Flasks',
        long_upper = 'Hybrid Flasks',
        long_lower = 'hybrid flasks',
    },
    [4] = {
        full = 'Currency',
        long_upper = 'Currency',
        long_lower = 'currency',
    },
    [5] = {
        full = 'Amulets',
        long_upper = 'Amulets',
        long_lower = 'amulets',
    },
    [6] = {
        full = 'Rings',
        long_upper = 'Rings',
        long_lower = 'rings',
    },
    [7] = {
        full = 'Claws',
        long_upper = 'Claws',
        long_lower = 'claws',
    },
    [8] = {
        full = 'Daggers',
        long_upper = 'Daggers',
        long_lower = 'daggers',
    },
    [9] = {
        full = 'Wands',
        long_upper = 'Wands',
        long_lower = 'wands',
    },
    [10] = {
        full = 'One Hand Swords',
        long_upper = 'One Hand Swords',
        long_lower = 'one hand swords',
    },
    [11] = {
        full = 'Thrusting One Hand Swords',
        long_upper = 'Thrusting One Hand Swords',
        long_lower = 'thrusting one hand swords',
    },
    [12] = {
        full = 'One Hand Axes',
        long_upper = 'One Hand Axes',
        long_lower = 'one hand axes',
    },
    [13] = {
        full = 'One Hand Maces',
        long_upper = 'One Hand Maces',
        long_lower = 'one hand maces',
    },
    [14] = {
        full = 'Bows',
        long_upper = 'Bows',
        long_lower = 'bows',
    },
    [15] = {
        full = 'Staves',
        long_upper = 'Staves',
        long_lower = 'staves',
    },
    [16] = {
        full = 'Two Hand Swords',
        long_upper = 'Two Hand Swords',
        long_lower = 'two hand swords',
    },
    [17] = {
        full = 'Two Hand Axes',
        long_upper = 'Two Hand Axes',
        long_lower = 'two hand axes',
    },
    [18] = {
        full = 'Two Hand Maces',
        long_upper = 'Two Hand Maces',
        long_lower = 'two hand maces',
    },
    [19] = {
        full = 'Active Skill Gems',
        long_upper = 'Active Skill Gems',
        long_lower = 'active skill gems',
    },
    [20] = {
        full = 'Support Skill Gems',
        long_upper = 'Support Skill Gems',
        long_lower = 'support skill gems',
    },
    [21] = {
        full = 'Quivers',
        long_upper = 'Quivers',
        long_lower = 'quivers',
    },
    [22] = {
        full = 'Belts',
        long_upper = 'Belts',
        long_lower = 'belts',
    },
    [23] = {
        full = 'Gloves',
        long_upper = 'Gloves',
        long_lower = 'gloves',
    },
    [24] = {
        full = 'Boots',
        long_upper = 'Boots',
        long_lower = 'boots',
    },
    [25] = {
        full = 'Body Armours',
        long_upper = 'Body Armours',
        long_lower = 'body armours',
    },
    [26] = {
        full = 'Helmets',
        long_upper = 'Helmets',
        long_lower = 'helmets',
    },
    [27] = {
        full = 'Shields',
        long_upper = 'Shields',
        long_lower = 'shields',
    },
    [28] = {
        full = 'Small Relics',
        long_upper = 'Small Relics',
        long_lower = 'small relics',
    },
    [29] = {
        full = 'Medium Relics',
        long_upper = 'Medium Relics',
        long_lower = 'medium relics',
    },
    [30] = {
        full = 'Large Relics',
        long_upper = 'Large Relics',
        long_lower = 'large relics',
    },
    [31] = {
        full = 'Stackable Currency',
        long_upper = 'Stackable Currency',
        long_lower = 'stackable currency',
    },
    [32] = {
        full = 'Quest Items',
        long_upper = 'Quest Items',
        long_lower = 'quest items',
    },
    [33] = {
        full = 'Sceptres',
        long_upper = 'Sceptres',
        long_lower = 'sceptres',
    },
    [34] = {
        full = 'Utility Flasks',
        long_upper = 'Utility Flasks',
        long_lower = 'utility flasks',
    },
    [35] = {
        full = 'Critical Utility Flasks',
        long_upper = 'Critical Utility Flasks',
        long_lower = 'critical utility flasks',
    },
    [36] = {
        full = 'Maps',
        long_upper = 'Maps',
        long_lower = 'maps',
    },
    [37] = {
        full = '',
        long_upper = '',
        long_lower = '',
    },
    [38] = {
        full = 'Fishing Rods',
        long_upper = 'Fishing Rods',
        long_lower = 'fishing rods',
    },
    [39] = {
        full = 'Map Fragments',
        long_upper = 'Map Fragments',
        long_lower = 'map fragments',
    },
    [40] = {
        full = 'Hideout Doodads',
        long_upper = 'Hideout Doodads',
        long_lower = 'hideout doodads',
    },
    [41] = {
        full = 'Microtransactions',
        long_upper = 'Microtransactions',
        long_lower = 'microtransactions',
    },
    [42] = {
        full = 'Jewel',
        long_upper = 'Jewel',
        long_lower = 'jewel',
    },
    [43] = {
        full = 'Divination Card',
        long_upper = 'Divination Card',
        long_lower = 'divination card',
    },
}

game.constants.item.gem_tags = {
    {
        full = 'Fire',
        long_upper = 'Fire',
        long_lower = 'fire',
        short_upper = 'Fire',
        short_lower = 'fire',
    },
    {
        full = 'Cold',
        long_upper = 'Cold',
        long_lower = 'cold',
        short_upper = 'Cold',
        short_lower = 'cold',
    },
    {
        full = 'Lightning',
        long_upper = 'Lightning',
        long_lower = 'lightning',
        short_upper = 'Lightning',
        short_lower = 'lightning',
    },
    {
        full = 'Chaos',
        long_upper = 'Chaos',
        long_lower = 'chaos',
        short_upper = 'Chaos',
        short_lower = 'chaos',
    },
    {
        full = 'Spell',
        long_upper = 'Spell',
        long_lower = 'spell',
        short_upper = 'Spell',
        short_lower = 'spell',
    },
    {
        full = 'Projectile',
        long_upper = 'Projectile',
        long_lower = 'projectile',
        short_upper = 'Projectile',
        short_lower = 'projectile',
    },
    {
        full = 'Bow',
        long_upper = 'Bow',
        long_lower = 'bow',
        short_upper = 'Bow',
        short_lower = 'bow',
    },
    {
        full = 'Melee',
        long_upper = 'Melee',
        long_lower = 'melee',
        short_upper = 'Melee',
        short_lower = 'melee',
    },
    {
        full = 'Minion',
        long_upper = 'Minion',
        long_lower = 'minion',
        short_upper = 'Minion',
        short_lower = 'minion',
    },
    {
        full = '',
        long_upper = '',
        long_lower = 'strength',
        short_upper = '',
        short_lower = 'strength',
    },
    {
        full = '',
        long_upper = '',
        long_lower = 'dexterity',
        short_upper = '',
        short_lower = 'dexterity',
    },
    {
        full = '',
        long_upper = '',
        long_lower = 'intelligence',
        short_upper = '',
        short_lower = 'intelligence',
    },
    {
        full = 'Aura',
        long_upper = 'Aura',
        long_lower = 'aura',
        short_upper = 'Aura',
        short_lower = 'aura',
    },
    {
        full = 'Attack',
        long_upper = 'Attack',
        long_lower = 'attack',
        short_upper = 'Attack',
        short_lower = 'attack',
    },
    {
        full = 'AoE',
        long_upper = 'AoE',
        long_lower = 'area',
        short_upper = 'AoE',
        short_lower = 'area',
    },
    {
        full = 'Duration',
        long_upper = 'Duration',
        long_lower = 'duration',
        short_upper = 'Duration',
        short_lower = 'duration',
    },
    {
        full = 'Support',
        long_upper = 'Support',
        long_lower = 'support',
        short_upper = 'Support',
        short_lower = 'support',
    },
    {
        full = 'Curse',
        long_upper = 'Curse',
        long_lower = 'curse',
        short_upper = 'Curse',
        short_lower = 'curse',
    },
    {
        full = 'Chaining',
        long_upper = 'Chaining',
        long_lower = 'chaining',
        short_upper = 'Chaining',
        short_lower = 'chaining',
    },
    {
        full = 'Totem',
        long_upper = 'Totem',
        long_lower = 'totem',
        short_upper = 'Totem',
        short_lower = 'totem',
    },
    {
        full = 'Trap',
        long_upper = 'Trap',
        long_lower = 'trap',
        short_upper = 'Trap',
        short_lower = 'trap',
    },
    {
        full = 'Mine',
        long_upper = 'Mine',
        long_lower = 'mine',
        short_upper = 'Mine',
        short_lower = 'mine',
    },
    {
        full = 'Movement',
        long_upper = 'Movement',
        long_lower = 'movement',
        short_upper = 'Movement',
        short_lower = 'movement',
    },
    {
        full = 'Cast',
        long_upper = 'Cast',
        long_lower = 'cast',
        short_upper = 'Cast',
        short_lower = 'cast',
    },
    {
        full = 'Vaal',
        long_upper = 'Vaal',
        long_lower = 'vaal',
        short_upper = 'Vaal',
        short_lower = 'vaal',
    },
    {
        full = '',
        long_upper = '',
        long_lower = 'active_skill',
        short_upper = '',
        short_lower = 'active_skill',
    },
    {
        full = 'Trigger',
        long_upper = 'Trigger',
        long_lower = 'trigger',
        short_upper = 'Trigger',
        short_lower = 'trigger',
    },
    {
        full = 'Warcry',
        long_upper = 'Warcry',
        long_lower = 'warcry',
        short_upper = 'Warcry',
        short_lower = 'warcry',
    },
    {
        full = 'Golem',
        long_upper = 'Golem',
        long_lower = 'golem',
        short_upper = 'Golem',
        short_lower = 'golem',
    },
}

-- ModDomains.dat, reversed
game.constants.mod = {}
game.constants.mod.domains = {
    [1] = {
        short_upper = 'Item',
        short_lower = 'item',
    },
    [2] = {
        short_upper = 'Flask',
        short_lower = 'flask',
    },
    [3] = {
        short_upper = 'Monster',
        short_lower = 'monster',
    },
    [4] = {
        short_upper = 'Chest',
        short_lower = 'chest',
    },
    [5] = {
        short_upper = 'Area',
        short_lower = 'area',
    },
    --[6] = {},
    --[7] = {},
    --[8] = {},
    [9] = {
        short_upper = 'Stance',
        short_lower = 'stance',
    },
    [10] = {
        short_upper = 'Master',
        short_lower = 'master',
    },
    [11] = {
        short_upper = 'Jewel',
        short_lower = 'jewel',
    },
}

game.constants.mod.generation_types = {
    [1] = {
        full = 'Prefix',
        short_upper = 'Prefix',
        short_lower = 'prefix',
    },
    [2] = {
        full = 'Suffix',
        short_upper = 'Suffix',
        short_lower = 'suffix',
    },
    -- given mod
    [3] = {
        full = 'Unique',
        short_upper = 'Unique',
        short_lower = 'unique',
    },
    [4] = {
        full = 'Nemesis',
        short_upper = 'Nemesis',
        short_lower = 'nemesis',
    },
    [5] = {
        full = 'Corrupted',
        short_upper = 'Corrupted',
        short_lower = 'corrupted',
    },
    [6] = {
        full = 'Bloodlines',
        short_upper = 'Bloodlines',
        short_lower = 'bloodlines',
    },
    [7] = {
        full = 'Torment',
        short_upper = 'Torment',
        short_lower = 'Torment',
    },
    [8] = {
        full = 'Tempest',
        short_upper = 'Tempest',
        short_lower = 'tempest',
    },
}

return game