Weapon Cold Damage: Difference between revisions

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>TheFrz
m (simple-passive-bot: updating passive)
>ThemJohns
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| type                  = Basic
| type                  = Basic
| bonuses                =
| bonuses                =
* 12% increased Cold Damage with Weapons
** 20% of Physical Damage Converted to Cold Damage
** 12% increased Cold Damage with Weapons
*
** 12% increased Cold Damage with Weapons
}}</onlyinclude>
}}</onlyinclude>


'''Weapon Cold Damage''' is a [[basic passive skill]] that grants increased [[cold damage]] with [[weapon]]s.
'''Weapon Cold Damage''' is a [[basic passive skill]] that grants increased [[cold damage]] with [[weapon]]s. It may also grant [[physical damage]] converted to [[cold damage]].


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.6.0}}
* The [[Flash Freeze]] cluster now has a second arc for [[Weapon Cold Damage|increased Cold Damage with Weapons]] and [[Winter Spirit|converting Physical Damage to Cold]].
{{VersionHistoryRow|1.3.0}}
{{VersionHistoryRow|1.3.0}}
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.

Revision as of 03:29, 2 March 2017

Template:Passive

Weapon Cold Damage is a basic passive skill that grants increased cold damage with weapons. It may also grant physical damage converted to cold damage.

Version history

Version Changes
2.6.0
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.