Talisman: Difference between revisions
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Talismans are a new type of amulets exclusive to the Talisman challenge. All | '''Talismans''' are a new type of amulets exclusive to the [[Talisman League|Talisman challenge league]]. All talismans are [[corrupted]] when they drop, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique. | ||
Talismans | Talismans are encountered in the wild as a mob 'possessed' by a Talisman, visually similar to possession by a [[Tormented Spirit]]. Talismans can possess any rarity of enemy and will always spawn possessing a mob. When the mob is killed, the Talisman drops as an item -- but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of Talisman grants the mob it possesses extra combat abilities related to its implicit modifier. | ||
Tier | ===Tier One=== | ||
{| class="wikitable" | |||
Breakrib Talisman | |- | ||
! Talisman !! Implicit !! Possession Effect | |||
|- | |||
| Breakrib Talisman || (20 to 30)% increased physical damage || Example | |||
|- | |||
| Ashscale Talisman || (20 to 30)% increased fire damage || Example | |||
|- | |||
| Deep One Talisman || (20 to 30)% increased cold damage || Example | |||
Lone Antler Talisman | |- | ||
| Lone Antler Talisman || (20 to 30)% increased lightning damage || Example | |||
Deadhand Talisman | |- | ||
| Deadhand Talisman || (20 to 30)% increased chaos damage || Example | |||
|- | |||
| Black Maw Talisman || Has 1 [[socket]] || Example | |||
|- | |||
| Undying Flesh Talisman || +1 to maximum number of [[Raise Zombie|zombies]] || Example | |||
|} | |||
Revision as of 04:23, 12 December 2015
Talismans are a new type of amulets exclusive to the Talisman challenge league. All talismans are corrupted when they drop, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique.
Talismans are encountered in the wild as a mob 'possessed' by a Talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing a mob. When the mob is killed, the Talisman drops as an item -- but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of Talisman grants the mob it possesses extra combat abilities related to its implicit modifier.
Tier One
Talisman | Implicit | Possession Effect |
---|---|---|
Breakrib Talisman | (20 to 30)% increased physical damage | Example |
Ashscale Talisman | (20 to 30)% increased fire damage | Example |
Deep One Talisman | (20 to 30)% increased cold damage | Example |
Lone Antler Talisman | (20 to 30)% increased lightning damage | Example |
Deadhand Talisman | (20 to 30)% increased chaos damage | Example |
Black Maw Talisman | Has 1 socket | Example |
Undying Flesh Talisman | +1 to maximum number of zombies | Example |
Tier 2:
Fangjaw Talisman: %increased maximum life
Avian Twins Talisman: 50% of cold damage taken as lightning damage
Splitnewt Talisman: 5% chance to freeze, shock and ignite
Tier 3:
Monkey Paw Talisman: 10% chance to gain a power charge on kill
Unknown tier:
Primal Skull Talisman: %life regen per second
Wereclaw Talisman: %increased global critical strike multiplier
Bonespire Talisman: %increased maximum mana
Hexclaw Talisman: %increased global critical strike chance
Easter Egg Talismen:
Rot Head Talisman: %increased fish bite sensitivity
Unique Talismen:
Night's Hold (Black Maw Talisman)
Has one socket
+2 level of socketed gems
Socketed gems are supported by level 10 Added Chaos Damage
Socketed gems are supported by level 10 Blind
Socketed gems are supported by level 10 Cast When Stunned