Soul Taker: Difference between revisions
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m (Re-formatting numerical ranges; see discussion) |
>Vinibot m (Replacing range template inclusions with plain text in preparation for handling table sorting keys in a better way) |
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| PhysicalDamage = {{c|mod|(109–205 to 126–237)}} | | PhysicalDamage = {{c|mod|(109–205 to 126–237)}} | ||
| CriticalStrikeChance = 5% | | CriticalStrikeChance = 5% | ||
| AttacksPerSecond = {{c|mod| | | AttacksPerSecond = {{c|mod|(1.80 to 1.88)}} | ||
| RandomMods = (160 to 200)% increased Physical Damage <br> Adds 10–20 Physical Damage <br> (20 to 25)% increased Attack Speed <br> +(20 to 25)% to Cold Resistance <br> Insufficient Mana doesn't prevent your Melee Attacks <br> Your Physical Damage can Chill | | RandomMods = (160 to 200)% increased Physical Damage <br> Adds 10–20 Physical Damage <br> (20 to 25)% increased Attack Speed <br> +(20 to 25)% to Cold Resistance <br> Insufficient Mana doesn't prevent your Melee Attacks <br> Your Physical Damage can Chill | ||
| FlavourText = It is too easy for the soul to escape from an open heart. | | FlavourText = It is too easy for the soul to escape from an open heart. |
Revision as of 10:54, 20 October 2013
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Soul Taker is a unique Siege AxeSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex.
Created by Diamond supporter duolc.
Version History
Version | Changes |
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0.11.4 |
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0.11.1e |
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