Slaughter: Difference between revisions

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>TheFrz
m (simple-passive-bot: updating passive)
>BotK2
(replacing passive template with cargo passive skill box)
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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Slaughter}}</onlyinclude>{{Passive skill box|Slaughter}}
| name                  = Slaughter
| type                  = Notable
| bonuses                =
* 25% increased Physical Damage with Axes
* 25% increased Accuracy Rating with Axes
* 10% chance to gain Onslaught for 3 seconds on Kill
}}</onlyinclude>


'''Slaughter''' is a [[notable passive skill]] that grants increased [[physical damage]] [[accuracy]] rating with [[axe]]s. It also grants a chance to gain [[Onslaught (buff)|Onslaught]] when the character kills an enemy.
'''Slaughter''' is a [[notable passive skill]] that grants increased [[physical damage]] [[accuracy]] rating with [[axe]]s. It also grants a chance to gain [[Onslaught (buff)|Onslaught]] when the character kills an enemy.

Revision as of 09:56, 29 July 2018

Template:Fixme

Slaughter
Notable Passive Skill
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage [1]

Slaughter is a notable passive skill that grants increased physical damage accuracy rating with axes. It also grants a chance to gain Onslaught when the character kills an enemy.

Version history

Version Changes
1.3.0
  • Slaughter has been added to the passive skill tree.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.