Rampage: Difference between revisions
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| 8 || 220 || || 352 || A cyclone spawns from you. When the cyclone kills an enemy, another cyclone appears | | 8 || 220 || || 352 || A cyclone spawns from you. When the cyclone kills an enemy, another cyclone appears | ||
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| 9 || 270 || || | | 9 || 270 || || 432 || | ||
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| 10 || 325 || || | | 10 || 325 || || 520 || Cyclone that explodes nearby enemies | ||
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| 11 || 385 || || | | 11 || 385 || || 616 || | ||
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| 12 || 450 || || | | 12 || 450 || || 720 || | ||
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| 13 || 520 || || | | 13 || 520 || || 832 || | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 06:38, 26 August 2014
For the challenge league, see Rampage league.
Rampage is a killstreak mechanic exclusive to the Rampage league that rewards players for killing a certain amount of monsters with no more than five seconds between each. At certain milestones, special beneficial effects are automatically activated. Mobs that reward no experience (resurrected, fractured, etc.) do not count toward a killstreak.
Rampage effects
There are 13 rampage tiers. In addition to the killstreak effects, you gain 1% movement speed for every 10 kills in your streak. The number of kills required per tier increases with difficulty.
Tier | Kills (normal) | Kills (cruel) | Kills (merciless) | Effect |
---|---|---|---|---|
1 | 15 | 24 | A nova of spears that damage and stun surrounding enemies | |
2 | 30 | 48 | A large area of effect Detonate Dead | |
3 | 45 | 72 | Animated weapons | |
4 | 70 | 112 | A damaging nova that echoes off of enemies (like Vaal Ice Nova) | |
5 | 100 | 160 | A nova of arcing spears that damage and stun surrounding enemies | |
6 | 135 | 216 | Animated bows | |
7 | 175 | 280 | 5 damaging novas cast with ~1 second intervals | |
8 | 220 | 352 | A cyclone spawns from you. When the cyclone kills an enemy, another cyclone appears | |
9 | 270 | 432 | ||
10 | 325 | 520 | Cyclone that explodes nearby enemies | |
11 | 385 | 616 | ||
12 | 450 | 720 | ||
13 | 520 | 832 |