Overkill damage: Difference between revisions

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The term '''overkill damage''' refers to a difference between [[damage]] dealt in one [[hit]] and target's [[life]] remaining before death. For example, if a target has 20 life and a player deals a hit of 100 damage, overkill damage equals to 80.
The term '''overkill damage''' refers to a difference between [[damage]] dealt in one [[hit]] and target's [[life]] remaining before death. It doesn't work with [[damage over time]] because a hit is required.


If [[Culling Strike]] or [[Bane of Legends]] is triggered, there is no overkill damage since those effects bring an enemy's life to 0.
==Mechanics==
===Damage===
Overkill damage is being calculated from target's full health, but it only makes sence on kill, when overkill damage becomes a positive number. For example, if a target has 20 life and a player deals a hit of 100 damage, target dies and overkill damage equals to 80.


It doesn't work with [[damage over time]] because a hit is required.
===Interactions with culling strike===
If [[culling strike]] or [[Bane of Legends]] is triggered, there is no overkill damage since those effects bring an enemy's life to 0.<!--THIS IS FUNDAMENTALLY INCORRECT-->


==Related skills==
==Related skills==

Revision as of 09:43, 17 June 2016

This article is a stub. Please help improve the article by expanding it.

The term overkill damage refers to a difference between damage dealt in one hit and target's life remaining before death. It doesn't work with damage over time because a hit is required.

Mechanics

Damage

Overkill damage is being calculated from target's full health, but it only makes sence on kill, when overkill damage becomes a positive number. For example, if a target has 20 life and a player deals a hit of 100 damage, target dies and overkill damage equals to 80.

Interactions with culling strike

If culling strike or Bane of Legends is triggered, there is no overkill damage since those effects bring an enemy's life to 0.

Related skills