Martial Artistry: Difference between revisions
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>BotK2 (Removing query stack size template) |
>BotK2 (ugpraded_from consistency) |
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{{Item | {{Item | ||
|rarity | |upgraded_from_set3_text = random {{c|unique|unique item}} | ||
|name | |rarity = Unique | ||
|class | |name = Martial Artistry | ||
|base_item | |class = Jewel | ||
|flavour_text | |base_item = Crimson Jewel | ||
|explicit1 | |flavour_text = A gentle hand rarely leaves a mark on the world. | ||
|item_limit | |explicit1 = UnarmedAreaOfEffectUniqueJewel4 | ||
|release_version | |item_limit = 1 | ||
|release_version = 2.0.0 | |||
|upgraded_from_set1_group1_notes = random {{c|unique|unique [[Jewel]]}} | |upgraded_from_set1_group1_notes = random {{c|unique|unique [[Jewel]]}} | ||
|upgraded_from_set1_group1_item_name = The Garish Power | |upgraded_from_set1_group1_item_name = The Garish Power | ||
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|upgraded_from_set2_group1_item_name = The Eye of the Dragon | |upgraded_from_set2_group1_item_name = The Eye of the Dragon | ||
|upgraded_from_set2_group1_amount = 10 | |upgraded_from_set2_group1_amount = 10 | ||
|upgraded_from_set3_group1_item_name = Jack in the Box | |upgraded_from_set3_group1_item_name = Jack in the Box | ||
|upgraded_from_set3_group1_amount = 4 | |upgraded_from_set3_group1_amount = 4 | ||
}} | }} | ||
'''Martial Artistry''' is a [[unique]] {{il|Crimson Jewel}}. | '''Martial Artistry''' is a [[unique]] {{il|Crimson Jewel}}. |
Revision as of 22:35, 16 September 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Martial Artistry is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Item acquisition
Martial Artistry is drop disabled.
Version history
Version | Changes |
---|---|
2.0.0 |
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