Elemental Hit: Difference between revisions
Jump to navigation
Jump to search
>Aezlo (Adjusted table size, added stat columns, gem quality info) |
>Rail-Con-Zuu No edit summary |
||
Line 27: | Line 27: | ||
! Possible Lightning Damage | ! Possible Lightning Damage | ||
|- | |- | ||
| 1 || || || || || || | | 1 || 2 || - || 4 || 4-7 || 3-6 || 1-12 | ||
|- | |- | ||
| 2 || || || || || || | | 2 || || || || || || | ||
Line 33: | Line 33: | ||
| 3 || || || || || || | | 3 || || || || || || | ||
|- | |- | ||
| 4 || || || || || || | | 4 || 8 || 21 || 7 || 7-14 || 6-11 || 1-23 | ||
|- | |- | ||
| 5 || || || || || || | | 5 || 12 || 28 || 8 || 11-20 || 9-17 || 2-33 | ||
|- | |- | ||
| 6 || || || || || || | | 6 || 16 || 35 || || || || | ||
|- | |- | ||
| 7 || || || || || || | | 7 || || || || || || | ||
|- | |- | ||
| 8 || || || || || || | | 8 || 26 || 53 || 12 || 33-62 || 27-50 || 5-101 | ||
|- | |- | ||
| 9 || || || || || || | | 9 || || || || || || | ||
Line 47: | Line 47: | ||
| 10 || || || || || || | | 10 || || || || || || | ||
|- | |- | ||
| 11 || || || || || || | | 11 || 42 || 82 || 17 || 97-180 || 79-147 || 16-296 | ||
|- | |- | ||
| 12 || || || || || || | | 12 || || || || || || |
Revision as of 01:24, 14 June 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Cold steel tends to solve most problems, but sometimes it's not quite enough. With Elemental Hit, a player infuses their weapon with the heat of a furnace, the electricity of a Summer tempest, or the icy chill of the Winter night. The specific element is randomly chosen, but the result is the same: tons of extra damage dealt, often killing the target with a single blow.
A standard attack (with any weapon) that adds damage of a random element.
Gem Levelling
Level | Required Level | Required Dexterity | Mana Cost | Possible Fire Damage | Possible Cold Damage | Possible Lightning Damage |
---|---|---|---|---|---|---|
1 | 2 | - | 4 | 4-7 | 3-6 | 1-12 |
2 | ||||||
3 | ||||||
4 | 8 | 21 | 7 | 7-14 | 6-11 | 1-23 |
5 | 12 | 28 | 8 | 11-20 | 9-17 | 2-33 |
6 | 16 | 35 | ||||
7 | ||||||
8 | 26 | 53 | 12 | 33-62 | 27-50 | 5-101 |
9 | ||||||
10 | ||||||
11 | 42 | 82 | 17 | 97-180 | 79-147 | 16-296 |
12 | ||||||
13 | ||||||
14 | ||||||
15 | ||||||
16 | ||||||
17 | ||||||
18 | ||||||
19 | ||||||
20 |
Gem Quality
Each percentage of quality adds +0.35% Critical strike chance.