Deadeye: Difference between revisions

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'''Deadeye''' is an [[Ascendency class]] for [[Ranger]] that will be added in the [[Ascendancy]] expansion.


Previews show its notable passive skills as:
{| class = "wikitable"
! Skill !! Modifiers
|-
| Far Shot ||
*Projectile Attacks gain damage as they travel, dealing up to 30% more Damage to targets as the projectile travels further.
|-
| Ricochet ||
*Skills Chain +1 times
|-
| Fast and Deadly ||
*10% increased Attack Speed
*30% increased Projectile Speed
*30% increased Projectile Damage
|-
| Powerful Precision ||
*Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further
|-
| Endless Munitions ||
*+200 to Accuracy Rating
*20% increased Radius of Area Skills
*Skills fire and additional Projectile
|-
| Sharp and Venomous ||
*10% chance to cause Bleeding on Hit with Attacks
*10% chance to Poison on Hit with Attacks
*20% increased Critical Strike Multiplier against Bleeding Enemies
*40% increased Critical Strike Chance against Poisoned Enemies
|}
[[Category:Ascendancy]]

Revision as of 01:07, 22 November 2015

Deadeye is an Ascendency class for Ranger that will be added in the Ascendancy expansion.

Previews show its notable passive skills as:

Skill Modifiers
Far Shot
  • Projectile Attacks gain damage as they travel, dealing up to 30% more Damage to targets as the projectile travels further.
Ricochet
  • Skills Chain +1 times
Fast and Deadly
  • 10% increased Attack Speed
  • 30% increased Projectile Speed
  • 30% increased Projectile Damage
Powerful Precision
  • Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels further
Endless Munitions
  • +200 to Accuracy Rating
  • 20% increased Radius of Area Skills
  • Skills fire and additional Projectile
Sharp and Venomous
  • 10% chance to cause Bleeding on Hit with Attacks
  • 10% chance to Poison on Hit with Attacks
  • 20% increased Critical Strike Multiplier against Bleeding Enemies
  • 40% increased Critical Strike Chance against Poisoned Enemies