Modifier:ArmourPerPointToClassStartUnique~~1: Difference between revisions
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Revision as of 13:36, 21 September 2020
Mod ID | ArmourPerPointToClassStartUnique__1 |
---|---|
Name | |
Groups | |
Mod type | ArmourPerPointToClassStart |
Mod domain | Jewel (10) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | +40 to Armour |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | armour, defences |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | base_physical_damage_reduction_rating | 40 | 40 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
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# | Item |
The correct title of this page is ArmourPerPointToClassStartUnique__1. It appears incorrectly here due to technical restrictions.
ArmourPerPointToClassStartUnique__1 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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Split PersonalitySplit Personality Crimson JewelLimited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location <Two random modifiers>CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |