Harmony of Purpose: Difference between revisions
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** {{c|mod|You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other}} | ** {{c|mod|You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other}} | ||
** {{c|mod|20% chance to gain a Power, Frenzy or Endurance Charge on Hit}} | ** {{c|mod|20% chance to gain a Power, Frenzy or Endurance Charge on Hit}} | ||
}} | |||
{{Version history table row|3.13.0| | {{Version history table row|3.13.0| | ||
* Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%). | * Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%). |
Revision as of 18:34, 11 August 2023
Harmony of Purpose
Ascendancy Notable Passive Skill
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -20% to all Elemental Resistances
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances [1]
Enemies in your Link Beams have -20% to all Elemental Resistances
Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances [1]
Harmony of Purpose is a notable Ascendancy passive skill for the Guardian that grants the target of your link skill and allies touching the link bonus maximum elemental resistances. It also causes enemies touching the link to have lower elemental resistance and prevents them from applying elemental ailments.
Version history
Version | Changes |
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3.22.0 |
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3.13.0 |
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3.2.0 |
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2.3.0 |
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2.2.0 |
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