Taste for Blood: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.21.0|
* The Taste for Blood Notable Passive Skill no longer provides "Gain 10 Life per Enemy Hit with Attacks".
* It now grants 0.6% of Attack Damage Leeched as Life (previously 0.5%), and 20% increased Maximum total Life Recovery per second from Leech (previously 10%).
* The small Passive Skill prior now provides 0.4% of Attack Damage Leeched as Life (previously Gain 5 Life per Enemy Hit with Attacks).
}}
{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
* {{Undocumented}} Renamed from Lucidity to '''Taste for Blood'''. Reworked. Now grants:
* {{Undocumented}} Renamed from Lucidity to '''Taste for Blood'''. Reworked. Now grants:

Revision as of 07:47, 1 April 2023

Taste for Blood
Notable Passive Skill
0.6% of Attack Damage Leeched as Life
20% increased Maximum total Life Recovery per second from Leech [1]

Taste for Blood is a notable passive skill.

Location

As of 3.16, the passive skill cluster is located in Shadow area of the skill tree. The cluster shares the same Dexterity connection node with Master Sapper, Dire Torment passive skill clusters, the Supreme Ego keystone, and a passive skill cluster that contains a Jewel Socket.

It contains a Leech Mastery.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilViolet OilSilver OilTaste for Blood
0.6% of Attack Damage Leeched as Life
20% increased Maximum total Life Recovery per second from Leech

Version history

Version Changes
3.21.0
  • The Taste for Blood Notable Passive Skill no longer provides "Gain 10 Life per Enemy Hit with Attacks".
  • It now grants 0.6% of Attack Damage Leeched as Life (previously 0.5%), and 20% increased Maximum total Life Recovery per second from Leech (previously 10%).
  • The small Passive Skill prior now provides 0.4% of Attack Damage Leeched as Life (previously Gain 5 Life per Enemy Hit with Attacks).
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.] Renamed from Lucidity to Taste for Blood. Reworked. Now grants:
  • 0.5% of Attack Damage Leeched as Life.
  • 10% increased Maximum total Life Recovery per second from Leech.
  • +10 Life gained for each Enemy hit by your Attacks.
3.15.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.] Reverted to Channelling Skills have -3 to Total Mana Cost.
3.14.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.] Now grants: Channelling Skills have -3 to Total Cost.
3.6.0
  • Introduced to the game. Grants:
Channelling Skills deal 30% increased Damage.
Channelling Skills have -3 to Total Mana Cost.
40% chance to Avoid being Stunned while Channelling.

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