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| {{Passive skill box|Gladiatoral Combat}}
| | #REDIRECT[[Deflection]] |
| '''Gladiatoral Combat''' is a [[notable passive skill]], formerly [[Gladiatorial Combat]]. It grants increased [[attack damage]] which scales with a [[shield]]'s [[armour]] or [[evasion rating]]. It also grants increased [[critical strike]] multiplier which scales with a shield's [[energy shield]].
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| ==Location==
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| As of 3.15, Gladiatoral Combat is in the [[Duelist]] section of the tree, all the way at the bottom near the [[Iron Reflexes]] [[keystone]].
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| ==Sources==
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| ===Anointment===
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| [[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
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| {{Blight crafting table
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| |id=0
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| |type=0
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| |no_html=1
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| |q_where=passive_skills.id = "shield_scaling_notable_2791"
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| }}
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| ===Mods===
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| The former version can only be found on a [[legacy variant|legacy]] {{il|Large Cluster Jewel}} that has the [[enchantment]] {{c|craft|Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield}}, or a legacy {{il|Megalomaniac}} which has 3 random notables.
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| Note that rerolling the Large Cluster Jewel may delete the legacy mod.
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| {{Modifier table
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| |q_tables = mod_stats, spawn_weights
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| |q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID
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| |q_where = mod_stats.id LIKE "%Gladiatorial%Combat%"
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| |stat_text=1
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| |level=1
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| |spawn_weights = 1
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| }}
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| ===Unique items===
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| The following [[unique item]]s are related to Gladiatorial Combat:
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| * legacy {{il|Megalomaniac}}
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| ==Version history==
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| {{Version history table header}}
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| {{Version history table row|3.11.1}}
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| * Fixed a bug where the {{il|Megalomaniac}} unique jewel could still generate various Cluster Jewel Notables which were disabled in 3.11.0 and was unable to generate newly added Cluster Jewel Notables.
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| {{Version history table row|3.11.0}}
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| * These Cluster Jewel Notables will no longer be available: [[Gladiatorial Combat]], [[Deep Cuts]], [[Intensity (passive skill)|Intensity]], [[Confident Combatant]], '''No Witnesses'''. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873295|title= Game Balance in Path of Exile: Harvest|date=June 15, 2020|accessdate=June 16, 2020|publisher=Official Path of Exile forums|author=Bex_GGG}}</ref>
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| {{Version history table row|3.10.0}}
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| * Introduced to the game.
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| |}
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| ==References==
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| {{reflist}}
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