Arena Challenger: Difference between revisions

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{{Passive skill box|Arena Challenger}}
{{Passive skill box|Arena Challenger}}


'''Arena Challenger''' is a notable [[Ascendancy passive skill]] for the [[Gladiator]] that interacts with {{il|Blood and Sand}}. While in Sand Stance, you gain a Challenger Charge on kill. While in Blood Stance, you have a chance to gain a Challenger Charge when hit a Rare or Unique enemy. Each Challenger Charge grants more [[attack speed]] and [[movement speed]], stacking up to 10 times.
'''Arena Challenger''' is a notable [[Ascendancy passive skill]] for the [[Gladiator]] that interacts with [[Blood and Sand Stance]]. While in Sand Stance, you gain a Challenger Charge on kill. While in Blood Stance, you have a chance to gain a Challenger Charge when hit a Rare or Unique enemy. Each Challenger Charge grants more [[attack speed]] and [[movement speed]], stacking up to 10 times.


==Version history==
==Version history==

Revision as of 15:55, 24 June 2019

Arena Challenger
Ascendancy Notable Passive Skill
+10 to Maximum Challenger Charges
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]

Arena Challenger is a notable Ascendancy passive skill for the Gladiator that interacts with Blood and Sand Stance. While in Sand Stance, you gain a Challenger Charge on kill. While in Blood Stance, you have a chance to gain a Challenger Charge when hit a Rare or Unique enemy. Each Challenger Charge grants more attack speed and movement speed, stacking up to 10 times.

Version history

Version Changes
3.7.0
  • Added to the game.

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