Template talk:Navbox World: Difference between revisions
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: I knew the css was the culprit but I was too lazy to go looking through it. Well done! —[[User:Vinifera7|Vinifera7]] ([[User talk:Vinifera7|talk]]) 11:59, 27 January 2013 (UTC) | : I knew the css was the culprit but I was too lazy to go looking through it. Well done! —[[User:Vinifera7|Vinifera7]] ([[User talk:Vinifera7|talk]]) 11:59, 27 January 2013 (UTC) | ||
== that 4th section == | |||
Are unique maps really important enough to justify being in this navbox, when the list of map types is not? I think the 4th section should be an "other" section and instead have links to: [[Map]], [[List of unique maps]], [[Hideout]], [[Corrupted area]]s a page for "list of descent areas", and any other pages along the same lines. --[[User:Qetuth|Q]][[User:Qetuth|etuth]]-([[User talk: Qetuth|talk]]) 06:50, 12 September 2014 (UTC) | |||
: Yes, those changes sound good to me. I guess adding unique maps made sense when [[Vaults of Atziri]] was the only one in the game, but now it is not relevant anymore. - [[User:Climmels|Climmels]] ([[User talk:Climmels|talk]]) 12:51, 12 September 2014 (UTC) |
Latest revision as of 12:51, 12 September 2014
I propose we order the maps by the order they appear in the game (or by level, considering act 2 has multiple paths) instead of by name --7Soul (talk) 01:37, 4 August 2012 (UTC)
- It's easier to go alphabetically for the navbox. Act 2 has too many branching paths -- ordering them by level would be confusing to someone who just wants to look up a zone quickly. If you need to see them in order, that's what the Act 1 and Act 2 pages are for. --Danny (talk) 09:59, 4 August 2012 (UTC)
Waaaaaaaaaaay toooooooo wiiiiiiiiiiiiide
Someone needs to change the CSS definitions and remove:
.hlist dd, .hlist dt, .hlist li { display: inline; margin: 0; white-space: nowrap; <-- that }
kthxbye--AnnanFay (talk) 10:03, 27 January 2013 (UTC)
- Done, how's it looking now? Iamacyborg (talk) 11:11, 27 January 2013 (UTC)
- Sweet, thanks for identifying the culprit. I seriously need to start checking things out on a wider screen, only using a little laptop atm. Iamacyborg (talk) 12:01, 27 January 2013 (UTC)
- I knew the css was the culprit but I was too lazy to go looking through it. Well done! —Vinifera7 (talk) 11:59, 27 January 2013 (UTC)
that 4th section
Are unique maps really important enough to justify being in this navbox, when the list of map types is not? I think the 4th section should be an "other" section and instead have links to: Map, List of unique maps, Hideout, Corrupted areas a page for "list of descent areas", and any other pages along the same lines. --Qetuth-(talk) 06:50, 12 September 2014 (UTC)
- Yes, those changes sound good to me. I guess adding unique maps made sense when Vaults of Atziri was the only one in the game, but now it is not relevant anymore. - Climmels (talk) 12:51, 12 September 2014 (UTC)