Talk:Melee Physical Damage Support: Difference between revisions

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infernal blow for example
infernal blow for example


physical damage * this gem multiplier -> convert 50% to fire damage<br />
physical damage * this gem multiplier -> convert 50% to fire damage


or<br />
or


physical damage -> convert 50% to fire and the remaining 50% physical damage * gem multiplier?<br />
physical damage -> convert 50% to fire and the remaining 50% physical damage * gem multiplier? <small>—The preceding [[Help:Signatures|unsigned comment]] was added by [[User:Mahe4|Mahe4]] ([[User talk:Mahe4|talk]] • [[Special:Contributions/Mahe4|contribs]]) 01:11, 30 January 2014‎</small><!-- Template:Unsigned -->


: It follows the normal rules of [[damage conversion]]. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 09:56, 30 January 2014 (UTC)
: It follows the normal rules of [[damage conversion]]. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 09:56, 30 January 2014 (UTC)

Latest revision as of 10:00, 26 May 2016

Damage conversion question

is the extra damage from this gem applied before or after it is converted to an elemental damage, if the active skill converts physical damage to elemental damage? infernal blow for example

physical damage * this gem multiplier -> convert 50% to fire damage

or

physical damage -> convert 50% to fire and the remaining 50% physical damage * gem multiplier? —The preceding unsigned comment was added by Mahe4 (talkcontribs) 01:11, 30 January 2014‎

It follows the normal rules of damage conversion. —Vini (t|c) 09:56, 30 January 2014 (UTC)