Hall of Grandmasters (Legion): Difference between revisions

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{{Item
#REDIRECT [[Hall of Grandmasters#Legacy_variants]]
|rarity_id                              = unique
|name                                    = Hall of Grandmasters
|class                                  = Maps
|class_id                                = Map
|base_item_page                          = Promenade Map (Legion)
|flavour_text                            = The grandest and greatest ever to fight,<br>Divine the champions stand tall.<br>But match their power, best their might,<br>And even the immortal may fall.
|flavour_text_id                        = MapWorldsPromenadeUnique
|map_area_id                            = MapAtlasPromenadeUnique
|explicit1                              = MapDisplayGrandmasters
|release_version                        = 3.7.0
}}
 
'''Hall of Grandmasters''' is a [[unique]] {{il|page=Promenade Map (Legion)}}.
 
==Layout==
Instead of containing randomly spawned monsters as in most other maps, the Hall of Grandmasters includes other exiles based on characters of players who purchased a Grandmaster [[supporter pack]].
 
The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 4 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, and Hall of the Twisted), making 200 Grandmasters or 40 waves in the map. The waves are randomly<ref>[http://www.pathofexile.com/forum/view-thread/1194592/page/2/#p10036705 Is there some randomness?]</ref> organised by approximate difficulty and get progressively harder.
 
At the end of each hall there is a unique Strongbox called [[Grandmaster's Cache]] that does not spawn monsters when opened.
 
According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter [[Tormented Spirit]]s in the map. You will not encounter [[Strongbox]]es (other than those at the end of each hall) or [[Rogue Exile]]s." <ref>[[poeforum:1188254|Hall of Grandmasters Development Update 6]]</ref> However currently Grandmasters generate 2 Vaal souls every second.
 
See [[List of Grandmasters|here]] for a list of Grandmasters.
 
== Strategy ==
Some of the grandmasters have extremely high block chance, and are equipped with items such as legacy Aegis Aurora in order to return very high amounts of Life/ES upon each block. It is recommended to use Damage Over Time on these enemies. In particular, Scorching Ray (such as the level 25 Scorching Ray granted by [[Balefire]]) can lower the very high resistance of certain grandmasters and kill them without triggering their on-hit defences. {{il|Block Chance Reduction Support}} is almost essential if you are not using a damage over time build.
 
Due to the way PvP damage scaling works, minions such as Spectres and [[Animate Guardian]] are extremely vulnerable in this map. They can be instantly killed by some grandmasters even with 50000+ Life and multiple defensive links such as Minion Life Support, Meat Shield Support, and Elemental Army support. It is recommended to deactivate your Animate Guardian so you do not lose any expensive items equipped to it.
 
{{Map item drops}}
 
{{Item acquisition}}
 
{{OtherMapVersions}}
 
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|3.11.0}}
* Fixed weird Grandmaster behaviour related to changes made to {{il|Cyclone}} in previous patches.
{{VersionHistoryRow|3.6.0}}
* Updated a number of Grandmasters found in the Hall of Grandmasters unique map.
{{VersionHistoryRow|3.3.0}}
* Added 8 new Grandmasters to the Hall of Grandmasters unique map, and replaced 2 existing ones.
{{VersionHistoryRow|3.2.0}}
* Added 6 new Grandmasters and updated or replaced 5 others.
* Slightly improved performance in the Hall of Grandmasters.
* Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.
{{VersionHistoryRow|2.4.0h}}
* The Hall of Grandmasters unique map now only has four wings. ''The quantity of Grandmasters in this map was causing us technical problems. We have had to reduce the number of wings so that the map can be opened.''
{{VersionHistoryRow|2.4.0}}
* Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.
* Fixed a bug where some Grandmasters did not use {{il|Shield Charge}} correctly.
{{VersionHistoryRow|2.3.0}}
* Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
* Fixed bugs related to Grandmasters using {{il|Ice Nova}} properly.
{{VersionHistoryRow|2.2.2}}
* Now has nine potential wings. Only six wings will be available each time the map is used.
{{VersionHistoryRow|2.1.2b}}
* Fixed an instance crash with various Grandmasters in the Hall of Grandmasters end-game unique Map.
{{VersionHistoryRow|2.0.4}}
* Added a sixth wing to The Hall of Grandmasters.
{{VersionHistoryRow|2.0.2}}
* All of the halls which were removed from The Hall of Grandmasters in The Awakening have been reinstated and an additional two halls have been added.
{{VersionHistoryRow|2.0.0}}
* Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before.
* As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed.
{{VersionHistoryRow|1.3.1b}}
*Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71).
{{VersionHistoryRow|1.3.1}}
*Added to the game.
|}
 
==References==
{{reflist}}
 
{{Navbox Unique Items}}
[[Category:Unique items with legacy variants]]

Latest revision as of 07:03, 16 March 2022