Version 0.9.9d: Difference between revisions
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{{version | {{version | ||
| before = 0.9.9c | | before = 0.9.9c | ||
| patch = 0.9.9d | | patch = 0.9.9d | ||
| patchdate = May 11, 2012 | | patchdate = May 11, 2012 | ||
| after = 0.9.9e | | after = 0.9.9e | ||
}} | }} | ||
==Patch notes== | ==Patch notes== | ||
These are the official patch notes for '''version 0.9.9d''' released by Grinding Gear Games. | These are the official patch notes for '''version 0.9.9d''' released by [[Grinding Gear Games]]. | ||
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*Revamped the user interface for levelling gems up. Now, when they're close to the end of a level, they will appear on the right side of the play area, indicating their progress. Once they can be levelled up to the next level, a button will appear. If you want to leave the gem at its current level, you can dismiss this permanently by right clicking on the button. Equipped gems can still be levelled up from the inventory screen. | *Revamped the user interface for levelling gems up. Now, when they're close to the end of a level, they will appear on the right side of the play area, indicating their progress. Once they can be levelled up to the next level, a button will appear. If you want to leave the gem at its current level, you can dismiss this permanently by right clicking on the button. Equipped gems can still be levelled up from the inventory screen. | ||
*The page up/down keys now control the zoom level as well. These can be rebound. You can now disable mousewheel zoom in the UI options. | *The page up/down keys now control the zoom level as well. These can be rebound. You can now disable mousewheel zoom in the UI options. | ||
*{{ | *{{il|Double Strike}} has been rebalanced so that the starting level is now level 1 and it is available as the [[Shadow]]'s initial gem received in the Twilight Strand. It is now pure dexterity. | ||
*Increased the monster density in the [[Twilight Strand]]. | *Increased the monster density in the [[The Twilight Strand (Act 1)|Twilight Strand]]. | ||
*{{ | *{{il|Rejuvenation Totem|Rejuvenation totems}} now do not affect themselves. | ||
*Exploding Spawn can now no longer be magic/rare. | *Exploding Spawn can now no longer be magic/rare. | ||
*Fixed some problems with the chat box. It now replaces the channel symbol if you start to type a /command. | *Fixed some problems with the chat box. It now replaces the channel symbol if you start to type a /command. | ||
*Fixed a bug where monsters using {{ | *Fixed a bug where monsters using {{il|Flicker Strike}} would cause the camera to act wrong if zoomed in. | ||
*Fixed a bug where {{ | *Fixed a bug where {{il|Righteous Fire}}'s spell damage increase didn't work. | ||
*Fixed a recently introduced bug where you'd get the waypoint for an area by merely entering it. | *Fixed a recently introduced bug where you'd get the waypoint for an area by merely entering it. | ||
*Fixed a bug where Oozeback Bloom would crash the instance when he dies. | *Fixed a bug where Oozeback Bloom would crash the instance when he dies. | ||
*Neutered an experimental skill gem that accidentally made its way into 0.9.9. Oops. | *Neutered an experimental skill gem that accidentally made its way into 0.9.9. Oops. | ||
{{blockquote bottom}} | {{blockquote bottom}} |
Latest revision as of 19:20, 12 January 2023
Version History | ||
---|---|---|
← 0.9.9c May 10, 2012 | 0.9.9d May 11, 2012 | 0.9.9e → May 11, 2012 |
Patch notes
These are the official patch notes for version 0.9.9d released by Grinding Gear Games.
Changes
- Revamped the user interface for levelling gems up. Now, when they're close to the end of a level, they will appear on the right side of the play area, indicating their progress. Once they can be levelled up to the next level, a button will appear. If you want to leave the gem at its current level, you can dismiss this permanently by right clicking on the button. Equipped gems can still be levelled up from the inventory screen.
- The page up/down keys now control the zoom level as well. These can be rebound. You can now disable mousewheel zoom in the UI options.
- Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been rebalanced so that the starting level is now level 1 and it is available as the Shadow's initial gem received in the Twilight Strand. It is now pure dexterity.- Increased the monster density in the Twilight Strand.
- Rejuvenation totemsRejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
AoE Radius: 10Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds
Supported Skills have (0-76)% increased Totem Life
Summons a Totem which uses this Skill
Regenerate (8.6-317.5) Life per second
Additional Effects From 1-20% Quality:
(1-20)% more Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now do not affect themselves.- Exploding Spawn can now no longer be magic/rare.
- Fixed some problems with the chat box. It now replaces the channel symbol if you start to type a /command.
- Fixed a bug where monsters using Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. would cause the camera to act wrong if zoomed in.- Fixed a bug where Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s spell damage increase didn't work.- Fixed a recently introduced bug where you'd get the waypoint for an area by merely entering it.
- Fixed a bug where Oozeback Bloom would crash the instance when he dies.
- Neutered an experimental skill gem that accidentally made its way into 0.9.9. Oops.