Version 0.9.12g: Difference between revisions
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{{version | {{version | ||
| before = 0.9.12f | | before = 0.9.12f | ||
| patch = 0.9.12g | | patch = 0.9.12g | ||
| patchdate = September 17, 2012 | | patchdate = September 17, 2012 | ||
| after = 0.9.12h | | after = 0.9.12h | ||
}} | }} | ||
==Patch notes== | ==Patch notes== | ||
These are the official patch notes for '''version 0.9.12g''' released by Grinding Gear Games. | These are the official patch notes for '''version 0.9.12g''' released by [[Grinding Gear Games]]. | ||
{{blockquote top}} | {{blockquote top}} |
Latest revision as of 19:19, 12 January 2023
Version History | ||
---|---|---|
← 0.9.12f September 13, 2012 | 0.9.12g September 17, 2012 | 0.9.12h → September 17, 2012 |
Patch notes
These are the official patch notes for version 0.9.12g released by Grinding Gear Games.
Changes
- Revamped the music system so that it fades between tracks, plays music properly on loading screens, and can resume music at the right place after reentering areas.
- Added some new music for the Vaal Oversoul boss fight.
- The passive skill screen now highlights the first nodes you can pick, if you don't have any points allocated. This is based on feedback from the Public Stress Test Weekend.
- Added some Energy Shield nodes to the Shadow part of the passive skill tree.
- The Ledge waypoint now always points towards the Climb.
- Fixed some bugs with how Blood Monkeys appear when climbing down trees.