Overwhelm (Ascendancy passive): Difference between revisions
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{{Passive skill box|Overwhelm}} | |||
{{for|game mechanic|Overwhelm}} | |||
'''Overwhelm''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that sets the base [[critical strike]] chance of the equipped weapon to 8%, added critical strike multiplier per nearby enemy, and reduces the critical strike multiplier of nearby enemies. | |||
' | This passive overrides the weapon's critical strike chance value to 8%. Additional sources of base critical strike chance will be applied over this override. | ||
==Ruthless mode== | |||
{{infocard | |||
|header = Overwhelm (Ruthless) | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:CriticalAttacks (Slayer) passive skill icon.png]]</div> | |||
|2 = Base Critical Strike Chance for Attacks with Weapons is 8% | |||
}} | |||
Overwhelm in [[Ruthless mode]] does not grant crit multi or reduce enemies' crit multi. | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.22.0| | ||
* {{Ruthless}} No longer provides "+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%" or "Nearby Enemies have -30% to Critical Strike Multiplier" in Ruthless. | |||
}} | |||
{{Version history table row|3.13.0| | |||
* Base critical strike chance for attack with weapons is now 8% (from 7.5%). | |||
}} | |||
{{Version history table row|3.8.0| | |||
* Base critical strike chance for attacks with weapons is now 7.5% (from 8%). | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Reworked. Old mods listed below: | |||
** {{c|mod|Your Damaging Hits always Stun Enemies that are on Full Life}} | |||
** {{c|mod|20% chance to double Stun Duration}} | |||
** {{c|mod|100% increased Stun Duration on Enemies}} | |||
** {{c|mod|Cannot be Stunned}} | |||
}} | |||
{{Version history table row|3.2.0| | |||
* Now grants increased stun duration at all times, instead of only granting increased stun duration against enemies at full or low life. | |||
* Added {{c|mod|Cannot be Stunned}}. | |||
}} | |||
{{Version history table row|2.3.0| | |||
* Changed wording of 'Always Stun Enemies that are on Full Life' to 'Your Damaging Hits always Stun Enemies that are on Full Life' | |||
}} | |||
{{Version history table row|2.2.1e| | |||
* The notable passive Overwhelm for the Slayer Ascendancy class now only stuns enemies on full life with hits that deal damage. | |||
}} | |||
{{Version history table row|2.2.0| | |||
* Added to the game. | * Added to the game. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 02:25, 25 January 2024
Overwhelm
Ascendancy Notable Passive Skill
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier [1]
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier [1]
For game mechanic, see Overwhelm.
Overwhelm is a notable Ascendancy passive skill for the Slayer that sets the base critical strike chance of the equipped weapon to 8%, added critical strike multiplier per nearby enemy, and reduces the critical strike multiplier of nearby enemies.
This passive overrides the weapon's critical strike chance value to 8%. Additional sources of base critical strike chance will be applied over this override.
Ruthless mode
Overwhelm (Ruthless)
Ascendancy Notable Passive Skill
Base Critical Strike Chance for Attacks with Weapons is 8%
Overwhelm in Ruthless mode does not grant crit multi or reduce enemies' crit multi.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.13.0 |
|
3.8.0 |
|
3.7.0 |
|
3.2.0 |
|
2.3.0 |
|
2.2.1e |
|
2.2.0 |
|