Gladiatoral Combat: Difference between revisions

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(New in 3.11, different spelling from Gladiatorial Combat)
 
(Redirected page to Deflection)
Tag: New redirect
 
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{{Passive skill box|Gladiatoral Combat}}
#REDIRECT[[Deflection]]
'''Gladiatoral Combat''' is a [[notable passive skill]], formerly [[Gladiatorial Combat]]. It grants increased [[attack damage]] which scales with a [[shield]]'s [[armour]] or [[evasion rating]]. It also grants increased [[critical strike]] multiplier which scales with a shield's [[energy shield]].
 
==Location==
As of 3.15, Gladiatoral Combat is in the [[Duelist]] section of the tree, all the way at the bottom near the [[Iron Reflexes]] [[keystone]].
 
==Sources==
===Anointment===
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "shield_scaling_notable_2791"
}}
 
===Mods===
The former version can only be found on a [[legacy variant|legacy]] {{il|Large Cluster Jewel}} that has the [[enchantment]] {{c|craft|Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield}}, or a legacy {{il|Megalomaniac}} which has 3 random notables.
 
Note that rerolling the Large Cluster Jewel may delete the legacy mod.
 
{{Modifier table
|q_tables = mod_stats, spawn_weights
|q_join = mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID
|q_where = mod_stats.id LIKE "%Gladiatorial%Combat%"
|stat_text=1
|level=1
|spawn_weights = 1
}}
===Unique items===
The following [[unique item]]s are related to Gladiatorial Combat:
 
* legacy {{il|Megalomaniac}}
 
==Version history==
{{Version history table header}}
{{Version history table row|3.11.1}}
* Fixed a bug where the {{il|Megalomaniac}} unique jewel could still generate various Cluster Jewel Notables which were disabled in 3.11.0 and was unable to generate newly added Cluster Jewel Notables.
{{Version history table row|3.11.0}}
*  These Cluster Jewel Notables will no longer be available: [[Gladiatorial Combat]], [[Deep Cuts]], [[Intensity (passive skill)|Intensity]], [[Confident Combatant]], '''No Witnesses'''. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873295|title= Game Balance in Path of Exile: Harvest|date=June 15, 2020|accessdate=June 16, 2020|publisher=Official Path of Exile forums|author=Bex_GGG}}</ref>
{{Version history table row|3.10.0}}
* Introduced to the game.
|}
 
==References==
{{reflist}}

Latest revision as of 05:23, 10 December 2021

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