Modifier:MapGainOnslaughtOnRareKill: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
Line 1: Line 1:
{{Mod
{{Mod
|id                             = MapGainOnslaughtOnRareKill
|id                               = MapGainOnslaughtOnRareKill
|mod_group                       = MapGainOnslaughtOnRareKill
|mod_group                       = MapGainOnslaughtOnRareKill
|domain                         = 12
|domain                           = 12
|generation_type                 = 1
|generation_type                 = 1
|required_level                 = 1
|required_level                   = 1
|name                           = Hero's
|name                             = Hero's
|mod_type                       = MapGainOnslaughtOnRareKill
|mod_type                         = MapGainOnslaughtOnRareKill
|stat_text                       = Players in next Area gain Onslaught for 10 seconds when they [[Kill]] a Rare Monster<br>Players in next Area will have 20% increased Attack, Cast and [[Movement Speed]] while they have Onslaught
|stat_text                       = Players in next Area gain Onslaught for 10 seconds when they [[Kill]] a Rare Monster<br>Players in next Area will have 20% increased Attack, Cast and [[Movement Speed]] while they have Onslaught
|stat1_id                       = map_gain_onslaught_for_x_ms_on_killing_rare_monster
|stat1_id                         = map_gain_onslaught_for_x_ms_on_killing_rare_monster
|stat1_min                       = 10000
|stat1_min                       = 10000
|stat1_max                       = 10000
|stat1_max                       = 10000
|stat2_id                       = map_player_attack_cast_and_movement_speed_+%_during_onslaught
|stat2_id                         = map_player_attack_cast_and_movement_speed_+%_during_onslaught
|stat2_min                       = 20
|stat2_min                       = 20
|stat2_max                       = 20
|stat2_max                       = 20
|spawn_weight1_tag               = onslaught_leaguestone
|spawn_weight1_tag               = onslaught_leaguestone
|spawn_weight1_value             = 500
|spawn_weight1_value             = 500
|spawn_weight2_tag               = default
|spawn_weight2_tag               = default
|spawn_weight2_value             = 0
|spawn_weight2_value             = 0
|tags                           = speed
|tags                             = speed
}}
}}

Revision as of 20:57, 7 June 2019

Mod IDMapGainOnslaughtOnRareKill
NameHero's
Groups
Mod typeMapGainOnslaughtOnRareKill
Mod domainLeaguestone (12)
Generation typePrefix (1)
Req. level1
EffectPlayers in next Area gain Onslaught for 10 seconds when they Kill a Rare Monster
Players in next Area will have 20% increased Attack, Cast and Movement Speed while they have Onslaught
Granted buff ID
Granted buff value
Granted skill
Tagsspeed
Tier Text
Stats
#Stat IDMinimumMaximum
1map_gain_onslaught_for_x_ms_on_killing_rare_monster1000010000
2map_player_attack_cast_and_movement_speed_+%_during_onslaught2020
Spawn weights
#TagWeight
1onslaught_leaguestone500
2default0
Generation weights
#TagWeight
Modifier sell price
#Item

MapGainOnslaughtOnRareKill is the internal ID of modifier Hero's.