Version 0.9.12g: Difference between revisions
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These are the official patch notes for '''version 0.9.12g''' released by Grinding Gear Games. | These are the official patch notes for '''version 0.9.12g''' released by Grinding Gear Games. | ||
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===Changes=== | ===Changes=== | ||
*Revamped the music system so that it fades between tracks, plays music properly on loading screens, and can resume music at the right place after reentering areas. | *Revamped the music system so that it fades between tracks, plays music properly on loading screens, and can resume music at the right place after reentering areas. | ||
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*[[The Ledge]] waypoint now always points towards [[the Climb]]. | *[[The Ledge]] waypoint now always points towards [[the Climb]]. | ||
*Fixed some bugs with how Blood Monkeys appear when climbing down trees. | *Fixed some bugs with how Blood Monkeys appear when climbing down trees. | ||
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Revision as of 19:16, 9 April 2014
Version History | ||
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← 0.9.12f September 13, 2012 | 0.9.12g September 17, 2012 | 0.9.12h → September 17, 2012 |
Patch notes
These are the official patch notes for version 0.9.12g released by Grinding Gear Games.
Changes
- Revamped the music system so that it fades between tracks, plays music properly on loading screens, and can resume music at the right place after reentering areas.
- Added some new music for the Vaal Oversoul boss fight.
- The passive skill screen now highlights the first nodes you can pick, if you don't have any points allocated. This is based on feedback from the Public Stress Test Weekend.
- Added some Energy Shield nodes to the Shadow part of the passive skill tree.
- The Ledge waypoint now always points towards the Climb.
- Fixed some bugs with how Blood Monkeys appear when climbing down trees.