Unflinching: Difference between revisions
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{{Passive skill box|Unflinching}} | |||
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'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]] | '''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum. | ||
==Ruthless mode== | |||
{{infocard | |||
|header = Unflinching (Ruthless) | |||
|subheader = Ascendancy Notable Passive Skill | |||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Unflinching (Juggernaut) passive skill icon.png]]</div> | |||
|2 = +1 to Maximum Endurance Charges<br>50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges | |||
}} | |||
Unflinching in [[Ruthless mode]] does not grant endurance charge generation, and instead grants a higher chance to gain up to your maximum number of endurance charges. | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.22.0| | ||
* {{Ruthless}} No longer provides "Gain 1 Endurance Charge every second if you've been Hit Recently" or "30% chance to gain an Endurance Charge when you are Hit." It now provides "50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges" (25% in non-Ruthless). | |||
}} | |||
{{Version history table row|3.2.0| | |||
* Added {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}} and {{c|mod|Gain an Endurance Charge if you've been Hit Recently}}. | |||
}} | |||
{{Version history table row|3.0.0| | |||
* Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%). | |||
}} | |||
{{Version history table row|2.2.0| | |||
* Added to the game. | * Added to the game. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 08:14, 8 February 2024
Unflinching
Ascendancy Notable Passive Skill
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
Ruthless mode
Unflinching (Ruthless)
Ascendancy Notable Passive Skill
+1 to Maximum Endurance Charges
50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Unflinching in Ruthless mode does not grant endurance charge generation, and instead grants a higher chance to gain up to your maximum number of endurance charges.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|